[立绘朝向]======静态立绘朝向改回原样
parent
c80968098c
commit
3c22a1ef6c
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@ -520,7 +520,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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SetHEeroLiveToward(live,heroData.heroConfig.Toward)
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--SetHEeroLiveToward(live,heroData.heroConfig.Toward)
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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@ -657,7 +657,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
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Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.ReadingName)
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Painting))
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SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"),heroData.Toward)
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--SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"),heroData.Toward)
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Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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Util.GetGameObject(_go.transform, "card/heroStage"):SetActive(false)
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local starGrid = Util.GetGameObject(_go.transform, "star")
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@ -572,7 +572,7 @@ function this.ShowHeroEquip()
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SetHeroBg(this.spLoader, Util.GetGameObject(this.transform, "bg/heroInfo"),Util.GetGameObject(this.transform, "bg/heroInfo/bg"), curHeroData.star)
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this.heroLv.text = curHeroData.lv
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this.heroIcon.sprite = this.spLoader:LoadSprite(curHeroData.painting)
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SetHEeroLiveToward(this.heroIcon,curHeroData.heroConfig.Toward)
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--SetHEeroLiveToward(this.heroIcon,curHeroData.heroConfig.Toward)
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this.heroProIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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local star,starType = curHeroData.GetStar(1)
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local starScale = -10
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@ -241,7 +241,7 @@ function this.SingleHeroDataShow(_go,_heroData)
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Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.painting)
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SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
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--SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
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-- Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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@ -72,7 +72,7 @@ function RoleItemView:OnShowHeroData(effectLayer)
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end
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SetHeroBg(this.spLoader, Util.GetGameObject(self.gameObject, "iconMask"),self.frame,star,self.heroData.heroConfig.Quality)
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self.icon.sprite = this.spLoader:LoadSprite(self.heroData.painting)
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SetHEeroLiveToward(self.icon.gameObject,self.heroData.heroConfig.Toward )
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--SetHEeroLiveToward(self.icon.gameObject,self.heroData.heroConfig.Toward )
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self.lv.text=self.heroData.lv
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-- self.pos.sprite=this.spLoader:LoadSprite(self.heroData.professionIcon)
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self.pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(self.heroData.heroConfig.PropertyName))
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