四元阵闪现人物立绘修改

dev_chengFeng
jiaoyangna 2021-08-02 11:04:19 +08:00
parent e1d2ca80db
commit 3c67abbd6d
1 changed files with 5 additions and 1 deletions

View File

@ -17,6 +17,8 @@ function SecretBoxBuyOnePanel:InitComponent()
orginLayer = 10
self.bg = Util.GetGameObject(self.gameObject, "effect")
-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
-- self.dibiao.gameObject:SetActive(false)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
screenAdapte(self.bg)
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
@ -52,7 +54,6 @@ function SecretBoxBuyOnePanel:BindEvent()
Util.AddClick(this.openOneAgainButton, function ()
Log(tostring(this.recruitType))
if this.recruitType then
self:ClosePanel()
if this.recruitType==drawtType.FindFairySingle then
--如果道具不足 要做判断
@ -61,6 +62,7 @@ function SecretBoxBuyOnePanel:BindEvent()
if BagManager.GetItemCountById(itemId) < itemNum then
if PrivilegeManager.GetPrivilegeRemainValue(32)<=0 then --如果免费次数不足
PopupTipPanel.ShowTip(Language[10526])
self:ClosePanel()
return
end
end
@ -103,6 +105,8 @@ function SecretBoxBuyOnePanel:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function SecretBoxBuyOnePanel:OnOpen(...)
self.bg.gameObject:SetActive(false)
self.bg.gameObject:SetActive(true)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
local args = { ... }