diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index d8a19163ae..f63b600370 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -754,7 +754,6 @@ end function this:OnOpen() activitys = DynamicActivityManager.GetActivityTableDataByPageInde(0) this.CreatActivity() - FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册 end --检测六星前往活动是否显示 @@ -1096,6 +1095,8 @@ function this:OnShow() HarmonyManager.CheckRedPoinStatusUpTowerMainCityRed() --山河试炼红点 CheckRedPointStatus(RedPointType.FightLevelTrial) + + FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册 end -- @@ -1684,13 +1685,10 @@ function this.RefreshBattleUpLvTip() end local roleRefreshNum = 0 function this.OnMainPlayerNPCRefresh() - -- Log("roleRefreshNum asd ") if roleRefreshNum < 20 then roleRefreshNum = roleRefreshNum + 1 - -- LogRed("roleRefreshNum "..roleRefreshNum) elseif roleRefreshNum >= 20 and PlayerManager.MainPanelRoleMonveState then roleRefreshNum = 0 - -- LogRed("PlayerManager.MainPanelRoleMonveState "..tostring(PlayerManager.MainPanelRoleMonveState)) if curNPCList and #curNPCList > 0 then table.sort(curNPCList,function(a,b) return a.leader.transform.localPosition.y > b.leader.transform.localPosition.y