战力和角色信息UI修改
parent
d377552a80
commit
3ca88e04a9
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@ -80,7 +80,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u795E\u5C06\u53EC\u5524"
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m_Text: "\u4F19\u4F34\u62DB\u52DF"
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--- !u!114 &109091331
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1835,7 +1835,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.4}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -58444,7 +58444,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: -3, y: 8}
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m_SizeDelta: {x: 126, y: 121}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &723222671189977489
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@ -58475,7 +58475,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 50a3c2870b789f141979beed0823abb8, type: 3}
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m_Sprite: {fileID: 21300000, guid: 18ed2ee4baace204390ef768954cd5b0, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -61540,7 +61540,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: -3, y: 11}
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m_SizeDelta: {x: 126, y: 121}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6105101346751981326
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@ -61571,7 +61571,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 50a3c2870b789f141979beed0823abb8, type: 3}
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m_Sprite: {fileID: 21300000, guid: e0c74af65044777489f18abbc987d7c6, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -63367,7 +63367,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -82.2, y: -300.9}
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m_AnchoredPosition: {x: -82.20001, y: -300.90002}
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m_SizeDelta: {x: 126.41, y: 121.21}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8720233126984017076
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@ -64291,7 +64291,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 50a3c2870b789f141979beed0823abb8, type: 3}
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m_Sprite: {fileID: 21300000, guid: 48f4d152353ea874ca7f8be4cf959a46, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -445,7 +445,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 4d9c35c932411ce4795175509bc60fd1, type: 3}
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m_Sprite: {fileID: 21300000, guid: 7047902cea7e0a644bec2bf166d4f6c1, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -119,13 +119,13 @@ function RoleInfoPanel:InitComponent()
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--礼物
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this.giftBtn=Util.GetGameObject(self.transform,"leftGrid/giftBtn")
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this.giftImg=Util.GetGameObject(self.transform,"leftGrid/giftBtn/Image"):GetComponent("Image")
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this.giftImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
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this.giftImg.sprite=this.spLoader:LoadSprite("UI_hz_zhonghe54")
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this.giftRedPoint=Util.GetGameObject(this.giftBtn,"redPoint")
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--潜能
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this.potencyObj=Util.GetGameObject(self.transform,"rightGrid/potencyBtn")
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this.potencyBtn=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image")
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this.potencyImg=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image"):GetComponent("Image")
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this.potencyImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
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this.potencyImg.sprite=this.spLoader:LoadSprite("UI_hz_zhonghe05_119")
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this.potencyRedPoint=Util.GetGameObject(Util.GetGameObject(self.transform,"rightGrid/potencyBtn"),"redPoint")
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this.PageList = {}
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