【语音】添加是否播放游戏语音的控制字段

dev_chengFeng
gaoxin 2021-04-08 17:32:40 +08:00
parent 795657a213
commit 3ccf1e6c44
4 changed files with 5 additions and 3 deletions

View File

@ -8,6 +8,8 @@
-- 启用功能引导
ENABLE_FUNC_GUIDE = 1 --0关闭1开启
RECHARGEABLE = true --false不可充值 true可充值
IS_PLAY_VOICE = false -- 是否开启游戏内的语音
-- 引导类型
GuideType = {
Force = 1,--强制

View File

@ -106,7 +106,7 @@ function SkillCaster:PlaySkillCastingEffect(combat, skill, func)
self.castingNameNode:SetActive(false)
end
-- 技能名音效
if combat.SkillNameVoice and GetCurLanguage() == 0 then
if IS_PLAY_VOICE and combat.SkillNameVoice and GetCurLanguage() == 0 then
SoundManager.PlaySound(combat.SkillNameVoice)
end

View File

@ -478,7 +478,7 @@ function this.ShowGuide(id)
str = string.gsub(str, "}", "</color>")
this.desc.text = str
end
if GuideConfig[id].Audio and GuideConfig[id].Audio ~= "" and GetCurLanguage() == 0 then
if IS_PLAY_VOICE and GuideConfig[id].Audio and GuideConfig[id].Audio ~= "" and GetCurLanguage() == 0 then
audio = SoundManager.PlaySound(GuideConfig[id].Audio)
end
PlayUIAnim(this.tipButtomRoot)

View File

@ -70,7 +70,7 @@ function DialoguePopup:OnOpen(Id, func)
-- 配音资源名
local voice = chapterDataConfig[Id].VoiceRes
if voice then
if IS_PLAY_VOICE and voice then
-- 使用相同通道播放,避免跳过剧情导致音效重复
SoundManager.PlaySound(voice, nil, nil, 10)
end