【御剑行】提交
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@ -985,6 +985,10 @@ RedPointType = {
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--七界试炼
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QiJieShiLian = 860,--入口
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QiJieTreasure = 8601,--秘宝
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--御剑行
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YuJianXingMian = 870,--主界面
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YuJianXingTime = 8701,--次数
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YuJianXingRecord = 8702,--纪录
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}
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RedPointStatus = {
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@ -642,14 +642,13 @@ function this:BindEvent()
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end)
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Util.AddClick(this.btnHongMeng,function()
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-- NetManager.HongMengInfoResponse(function ()
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-- if HarmonyManager:HongMengTowerUpLimit() > 0 then
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-- UIManager.OpenPanel(UIName.HongMengEnvoyPanel)
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-- else
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-- UIManager.OpenPanel(UIName.HongMengPanel)
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-- end
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-- end)
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UIManager.OpenPanel(UIName.YuJianXingPanel)
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NetManager.HongMengInfoResponse(function ()
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if HarmonyManager:HongMengTowerUpLimit() > 0 then
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UIManager.OpenPanel(UIName.HongMengEnvoyPanel)
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else
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UIManager.OpenPanel(UIName.HongMengPanel)
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end
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end)
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end)
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Util.AddClick(this.btnTianShuMiJuan,function()
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@ -304,6 +304,9 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.DailyRecharge,RedPointType.RightUp2)
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--七界试炼
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RPData:SetParent(RedPointType.QiJieShiLian, RedPointType.JumpServer_MainCity)
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--御剑行
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RPData:SetParent(RedPointType.YuJianXingRecord, RedPointType.YuJianXingMian)
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RPData:SetParent(RedPointType.YuJianXingTime, RedPointType.YuJianXingMian)
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for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
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if v.RpType > 0 and v.RpTypeParent > 0 then
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@ -572,6 +575,9 @@ function this.RegisterRedCheckFunc()
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--七界试炼
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RPData:AddCheckFunc(RedPointType.QiJieShiLian,QiJieShiLianManager.CheckQiJieRedPoint,FUNCTION_OPEN_TYPE.QIJIESHILIAN)
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RPData:AddCheckFunc(RedPointType.LikeabilityRed,LikabilityManager.CheckRedPot)
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--御剑行
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RPData:AddCheckFunc(RedPointType.YuJianXingRecord,YuJianXingManager.CheckBetRecord)
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RPData:AddCheckFunc(RedPointType.YuJianXingTime,YuJianXingManager.CheckBetTime)
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end
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-- 向红点绑定物体
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@ -63,8 +63,10 @@ end
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function this:Refresh()
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local curGetNum = BagManager.GetTotalItemNum(configData.JoinCost[1]) > configData.MaxRaiseNum[2] and configData.MaxRaiseNum[2] or BagManager.GetTotalItemNum(configData.JoinCost[1])
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self.curNum.text = BagManager.GetTotalItemNum(configData.JoinCost[1])
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self.minNum.text = configData.JoinCost[2]
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self.minNum.text = configData.JoinCost[2].."/次"
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self.slider.value = configData.JoinCost[2]
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self.icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.JoinCost[1]))
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self.icon1.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.JoinCost[1]))
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self.slider.maxValue = curGetNum
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self.buyNumLab.text = self.slider.value
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self:SetTime()
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@ -72,7 +74,6 @@ end
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function this:SetTime()
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local roundTime = YuJianXingManager.nextTimeCount- GetTimeStamp()
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LogRed("roundTime:"..tostring(TimeToMS(roundTime)))
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
|
|
|
@ -93,7 +93,6 @@ function this:SingleDataShow(go,data)
|
|||
end
|
||||
|
||||
function this:OnClose()
|
||||
LogRed("############")
|
||||
end
|
||||
|
||||
function this:OnDestroy()
|
||||
|
|
|
@ -38,7 +38,7 @@ function RiceSinglePlayerView:InitComponent()
|
|||
self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(12500,100)
|
||||
self.player = Util.GetGameObject(self.gameObject,"Root")
|
||||
self.playerRoot = Util.GetGameObject(self.gameObject,"Player")
|
||||
self.playerName = Util.GetGameObject(self.playerRoot,"Name"):GetComponent("Text")
|
||||
self.playerName = Util.GetGameObject(self.playerRoot,"Name/Text"):GetComponent("Text")
|
||||
self.playerLiveRoot = Util.GetGameObject(self.player,"Live")
|
||||
self.swordRoot = Util.GetGameObject(self.player,"Sword")
|
||||
self.upPre = Util.GetGameObject(self.gameObject,"upPre")
|
||||
|
|
|
@ -2,6 +2,7 @@ YuJianXingManager = {}
|
|||
local this = YuJianXingManager
|
||||
local riceCtrl = require("Modules/YuJianXing/RiceCtrlView")
|
||||
local bgList = {"y_yujianxing_bg","y_yujianxing_bg","y_yujianxing_bg","y_yujianxing_bg","y_yujianxing_bg"}
|
||||
local configData = ConfigManager.GetConfigData(ConfigName.RidingSwardConfig,1)
|
||||
|
||||
function this.Initialize()
|
||||
this.joinCount = 0--参与投注的轮数
|
||||
|
@ -60,6 +61,7 @@ function this.UpdataServerPanelData(msg,func)
|
|||
this.curResultId = {}
|
||||
this.curResultId = msg.rankId
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.YuJianXing.UpdateRank)
|
||||
CheckRedPointStatus(RedPointType.YuJianXingMian)
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
@ -84,6 +86,7 @@ function this.UpdataServerData(msg,func)
|
|||
end
|
||||
end )
|
||||
this.joinCount = msg.betCount--参与投注的轮数
|
||||
CheckRedPointStatus(RedPointType.YuJianXingMian)
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
@ -125,4 +128,24 @@ function this.ResetPlayerPosVertical()
|
|||
this.riceCtrl:ResetPlayerPosVertical()
|
||||
end
|
||||
|
||||
function this.CheckBetTime()
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.YuJianXing)
|
||||
NetManager.RidingSwardActivityRequest(id,function ()
|
||||
LogGreen("御剑行:"..tostring(configData.JoinCount - this.joinCount ))
|
||||
return configData.JoinCount - this.joinCount > 0
|
||||
end)
|
||||
end
|
||||
function this.CheckBetRecord()
|
||||
NetManager.RidingSwardInfoRequest(function ()
|
||||
for i = 1, #this.curRecordList do
|
||||
if this.curRecordList[i].state == 0 then
|
||||
LogYellow("御剑行:true")
|
||||
return true
|
||||
end
|
||||
end
|
||||
LogYellow("御剑行:false")
|
||||
return false
|
||||
end)
|
||||
end
|
||||
|
||||
return YuJianXingManager
|
|
@ -11,6 +11,7 @@ function YuJianXingPanel:InitComponent()
|
|||
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.btnBet = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnBet")
|
||||
self.btnRecord = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRecord")
|
||||
self.redPoint = Util.GetGameObject(self.btnRecord, "redPoint")
|
||||
self.btnRank = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRank")
|
||||
self.btnStore = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnStore")
|
||||
--Text
|
||||
|
@ -70,6 +71,7 @@ function YuJianXingPanel:BindEvent()
|
|||
end
|
||||
JumpManager.GoJump(20003)
|
||||
end)
|
||||
BindRedPointObject(RedPointType.YuJianXingRecord,self.redPoint)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
@ -215,6 +217,7 @@ end
|
|||
--界面销毁时调用(用于子类重写)
|
||||
function YuJianXingPanel:OnDestroy()
|
||||
SubUIManager.Close(self.UpView)
|
||||
ClearRedPointObject(RedPointType.YuJianXingRecord,self.redPoint)
|
||||
end
|
||||
|
||||
return YuJianXingPanel
|
Loading…
Reference in New Issue