优化页面

ShaoNv
PC-202302260912\Administrator 2026-08-18 19:09:55 +08:00
parent 265e90129e
commit 3d50642f37
11 changed files with 153 additions and 456 deletions

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m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_PreserveAspect: 0
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m_IsActive: 0
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RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_PreserveAspect: 0
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 90, y: 90}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_PreserveAspect: 0
m_FillCenter: 1
@ -4680,7 +4680,7 @@ MonoBehaviour:
m_Name:
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m_Material: {fileID: 0}
m_Color: {r: 0.70980394, g: 0.6156863, b: 0.46666667, a: 1}
m_Color: {r: 0.2733179, g: 0.15970987, b: 0.3490566, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
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m_FontSize: 45
m_FontStyle: 0
m_BestFit: 0
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m_IsActive: 0
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m_FillCenter: 1

View File

@ -1548,8 +1548,8 @@ RectTransform:
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m_EditorClassIdentifier:
m_Material: {fileID: 0}
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View File

@ -9,10 +9,10 @@ local carbonId = 0
local callBack = nil
-- 名次对应的数字
local rankNumRes = {
[1] = "r_Dungeon_001",
[2] = "r_Dungeon_002",
[3] = "r_Dungeon_003",
[4] = "r_hero_zhuangbeidi",
[1] = "X1_tongyong_diyi",
[2] = "X1_tongyong_dier",
[3] = "X1_tongyong_disan",
[4] = "task_btntextbg02",
}
-- 界面类型

View File

@ -303,7 +303,7 @@ function this:SetLevelData(go, data)
o:OnOpen(false, {m.id, m.num}, 1, false)
local image = Util.GetGameObject(rewards[n].gameObject, "PreciousShow")
image.gameObject:SetActive(true)
Util.GetGameObject(image, "Text").gameObject:SetActive(false)
Util.GetGameObject(image, "Text"):GetComponent("Text").text ="概率"
image:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_guaji_jiaobiaodi")
elseif data.state == 2 and m.israte == 1 then
--设置未开启和挑战掉落奖励
@ -324,7 +324,7 @@ function this:SetLevelData(go, data)
o:OnOpen(false, {m.id, m.num}, 1, false)
local image = Util.GetGameObject(rewards[n].gameObject, "PreciousShow")
image.gameObject:SetActive(true)
Util.GetGameObject(image, "Text").gameObject:SetActive(false)
Util.GetGameObject(image, "Text"):GetComponent("Text").text ="首通"
image:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_guaji_jiaobiaodi")
end
end

View File

@ -10,7 +10,7 @@ local allMissionDailyBoxItemPres = {}
local mainLevleBg = {[1] = "s_shanhe_xiaoditu_dabiao",[2] = "s_shanhe_xiaoditu_dabiao_01"}
local LevleTitleBg = {[1] = "s_shanhe_xiaoditu_biaoxiamingzidi",[2] = "s_shanhe_xiaoditu_biaoxiamingzidi_01"}
local point = {[1] = "s_shanhe_xiaoditu_xiabao",[2] = "s_shanhe_xiaoditu_xiabao_01"}
local assistantLevleDiBg = {[1] = "s_shanhe_xiaoditu_zhongbiao",[2] = "X1_yiwang_jiangli_yilingqu"}
local assistantLevleDiBg = {[1] = "X1_yiwang_jiangli_yilingqu",[2] = "X1_yiwang_jiangli_yilingqu"}
local assistantLevleBattle = {[1] = "s_shanhe_xiaoditu_jian",[2] = "s_shanhe_xiaoditu_jian_01",[3] = "r_jyxz_qizhi_gou"}
local assistantLevleReward = {[1] = "baoxiang-01-1",[2] = "x1_richang_baoxiang",[3] = "x1_richang_baoxiang_kaiqi"}
local allSmallPoint = {}