From 3deee8077931433fd183b96c848866bc9e1f98f1 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Thu, 15 Oct 2020 21:28:23 +0800 Subject: [PATCH] =?UTF-8?q?=E9=99=90=E6=97=B6=E6=8A=A2=E8=B4=AD=E7=95=8C?= =?UTF-8?q?=E9=9D=A2=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Expert/GiftBuy.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/GiftBuy.lua b/Assets/ManagedResources/~Lua/Modules/Expert/GiftBuy.lua index 1c60af61e3..8fc06f6a2c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/GiftBuy.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/GiftBuy.lua @@ -104,6 +104,9 @@ function this.SingleDataShow(go, data) if not itemsGrid[go] then itemsGrid[go] = {} end + for k,v in pairs(itemsGrid[go]) do + v.gameObject:SetActive(false) + end for i = 1, #shows do if not itemsGrid[go][i] then itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform) @@ -117,7 +120,6 @@ function this.SingleDataShow(go, data) itemsGrid[go][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,cursortingOrder) itemsGrid[go][i].gameObject:SetActive(true) end - -- if itemsGrid[go] then -- for i = 1, 4 do -- itemsGrid[go][i].gameObject:SetActive(false)