解散界面修改
parent
3c5fde5a4d
commit
3df62f9ebf
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@ -15822,6 +15822,80 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &477585095123611065
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 98874979663188697}
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- component: {fileID: 2599895756132708020}
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- component: {fileID: 3369791162992935278}
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m_Layer: 0
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m_Name: select
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &98874979663188697
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 477585095123611065}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8907807894101963682}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 185, y: 170}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2599895756132708020
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 477585095123611065}
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m_CullTransparentMesh: 0
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--- !u!114 &3369791162992935278
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 477585095123611065}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 70880bb948d704640910d7f25d8c5294, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &574512829603387917
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GameObject:
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m_ObjectHideFlags: 0
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@ -79681,7 +79755,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: f2393ce2d23f490409ca62cfa0b8f917, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -107516,7 +107590,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &8907807894101963682
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RectTransform:
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m_ObjectHideFlags: 0
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@ -107533,6 +107607,7 @@ RectTransform:
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- {fileID: 8687955517340597716}
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- {fileID: 670707765421156160}
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- {fileID: 5761677178132241610}
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- {fileID: 98874979663188697}
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m_Father: {fileID: 6859356168919729670}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -6,12 +6,12 @@ local isSha=false--筛选按钮状态
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--Tab
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={
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[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = Language[11732] },
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[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = Language[11732] },
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-- [2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "神将归元" },
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-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "法宝归元" },
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[2] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = Language[11603] },
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[3] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = Language[11735] },
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[4] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = "神兵分解" },
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[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name = Language[11603] },
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[3] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = Language[11735] },
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[4] = { default = "UI_hz_gonghui_34", select = "UI_hz_gonghui_34", name = "神兵分解" },
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}
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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@ -233,6 +233,7 @@ function this.TabAdapter(tab, index, status)
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = GetCurLanguage() ~= 2 and _TabData[index].name or "<size=30>".._TabData[index].name.."</size>"
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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Util.GetGameObject(tab,"select"):SetActive(status=="select")
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this.SetBottomBarIsActive(tab, index)
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end
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