解散界面修改

wangzhenxing 2023-11-09 11:34:01 +08:00
parent 3c5fde5a4d
commit 3df62f9ebf
2 changed files with 82 additions and 6 deletions

View File

@ -15822,6 +15822,80 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &477585095123611065
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 98874979663188697}
- component: {fileID: 2599895756132708020}
- component: {fileID: 3369791162992935278}
m_Layer: 0
m_Name: select
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &98874979663188697
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477585095123611065}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8907807894101963682}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 185, y: 170}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2599895756132708020
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477585095123611065}
m_CullTransparentMesh: 0
--- !u!114 &3369791162992935278
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477585095123611065}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 70880bb948d704640910d7f25d8c5294, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &574512829603387917
GameObject:
m_ObjectHideFlags: 0
@ -79681,7 +79755,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f2393ce2d23f490409ca62cfa0b8f917, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -107516,7 +107590,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &8907807894101963682
RectTransform:
m_ObjectHideFlags: 0
@ -107533,6 +107607,7 @@ RectTransform:
- {fileID: 8687955517340597716}
- {fileID: 670707765421156160}
- {fileID: 5761677178132241610}
- {fileID: 98874979663188697}
m_Father: {fileID: 6859356168919729670}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -6,12 +6,12 @@ local isSha=false--筛选按钮状态
--Tab
local TabBox = require("Modules/Common/TabBox")
local _TabData={
[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = Language[11732] },
[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = Language[11732] },
-- [2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "神将归元" },
-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "法宝归元" },
[2] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = Language[11603] },
[3] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = Language[11735] },
[4] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32", name = "神兵分解" },
[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name = Language[11603] },
[3] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = Language[11735] },
[4] = { default = "UI_hz_gonghui_34", select = "UI_hz_gonghui_34", name = "神兵分解" },
}
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
@ -233,6 +233,7 @@ function this.TabAdapter(tab, index, status)
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
tabLab:GetComponent("Text").text = GetCurLanguage() ~= 2 and _TabData[index].name or "<size=30>".._TabData[index].name.."</size>"
tabLab:GetComponent("Text").color = _TabFontColor[status]
Util.GetGameObject(tab,"select"):SetActive(status=="select")
this.SetBottomBarIsActive(tab, index)
end