[战斗]=======================被动添加480 481

dev_oneDis
wangzhenxing 2023-09-25 10:49:27 +08:00
parent 4ca9009932
commit 3dfc21e7b9
1 changed files with 73 additions and 0 deletions

View File

@ -12720,5 +12720,78 @@ local passivityList = {
end
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange, onBattleRoundChange,nil,nil,role)
end,
--回合结束时,再次释放一次技能
--a[int]
[480]=function(role,args,id,judge)
local num=args[1]
local onRoundChange=function(round)
if round<2 then
return
end
role:AddSkill(BattleSkillType.Special, false, false, nil,false)
end
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundEnd, onRoundChange,nil,nil,role)
end,
--释放技能如果造成减怒,对目标造成 减除怒气*属性[a][b]%的伤害,每回合最多触发[c]次
--a[int],b[float],c[int]
[481]=function(role,args,id,judge)
local f1=args[1]
local v1 =args[2]
local num=args[3]
local triggerNum=0
local isTrigger=false
local curRound=0
local onRageChange=function(caster, target, deltaRage,type,value)
if triggerNum>=num then
return
end
if caster~=role then
return
end
if type~=CountTypeName.Sub then
return
end
if (f1==12 or f1==13) and BattleUtil.CheckIsBoss(target) then
return
end
local val = floor(BattleUtil.FP_Mul(v1*value, target:GetRoleData(BattlePropList[f1])))
BattleUtil.FinalDamageCountShield(nil,role,target,val)
isTrigger=true
end
local onSkillCastEnd=function(_skill)
if _skill and not _skill.isTriggerJudge and judge==1 then
return
end
if _skill.owner==role and (_skill.type==BattleSkillType.Special or _skill.type==BattleSkillType.Extra) then
role.Event:AddEvent(BattleEventName.RecordRageChange,onRageChange,nil,nil,role)
end
end
role.Event:AddEvent(BattleEventName.SkillCast,onSkillCastEnd,nil,nil,role)
local onRoleTurn=function(_skill)
if _skill and not _skill.isTriggerJudge and judge==1 then
return
end
if isTrigger then
triggerNum=triggerNum+1
isTrigger=false
end
role.Event:RemoveEvent(BattleEventName.RecordRageChange,onRageChange,nil,nil,role)
end
role.Event:AddEvent(BattleEventName.SkillCastBefore,onRoleTurn,nil,nil,role)
local onRoundChange=function(round)
BattleLogic.WaitForTrigger(2,function()
triggerNum=0
end)
curRound=round
end
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundStart, onRoundChange,nil,nil,role)
end,
}
return passivityList