【技能】=========149 150 修改提交
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@ -2918,13 +2918,12 @@ local effectList = {
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end)
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end,
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--造成[a]%的[b]伤害,造成技能总伤害的[c]%用于医疗生命值最低的队友(治疗队友数为集中敌人数)。
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--a[float],b[伤害类型],c[float] ,d[int]
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--造成[a]%的[b]伤害并记录技能总伤害
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--a[float],b[伤害类型]
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[149] = function(caster, target, args, interval, skill)
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local f1 = args[1]
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local dt = args[2]
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local f2 = args[3]
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local num = args[4]
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caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
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BattleLogic.WaitForTrigger(interval, function ()
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local OnBeHit = function(atkRole, damage, bCrit, finalDmg, damageType,curSkill)
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@ -2935,16 +2934,26 @@ local effectList = {
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target.Event:AddEvent(BattleEventName.RoleBeHit, OnBeHit)
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BattleUtil.CalDamage(skill, caster, target, dt, f1)
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target.Event:RemoveEvent(BattleEventName.RoleBeHit, OnBeHit)
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end)
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end,
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--造成技能总伤害的[a]%平分给生命值最低的[b]队友
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--a[float],b[int]
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[150] = function(caster, target, args, interval, skill)
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local f1 = args[1]
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local num = args[2]
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caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
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BattleLogic.WaitForTrigger(interval, function ()
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local OnSkillEnd
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OnSkillEnd=function(skill)
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if skill.skillDamage==0 then
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return
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end
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local hp=BattleUtil.ErrorCorrection(skill.skillDamage*f1/num)
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local arr = RoleManager.NoOrder(function (r) return r.camp == caster.camp end,false,true)
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BattleUtil.SortByHpFactor(arr, 1)
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for i = 1, #arr do
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if not BattleUtil.ChecklistIsContainValue(skill.targets,arr[i]) then
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f2 = BattleUtil.CheckSkillDamageHeal(f2, caster, arr[i])
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BattleUtil.ApplyTreat(caster, arr[i], floor(skill.skillDamage*f2))
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table.insert(skill.targets,arr[i])
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break
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if i<=num then
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BattleUtil.ApplyTreat(caster, arr[i], hp)
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end
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end
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caster.Event:RemoveEvent(BattleEventName.SkillCastEnd,OnSkillEnd)
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