[战斗]======被动360 伤害公式修改只有神将才计算阵营伤害增减
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7f68c39f91
commit
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@ -8695,6 +8695,9 @@ local passivityList = {
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if time==num then
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return
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end
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if skill.owner.camp~=role.camp then
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return
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end
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if skill.owner.element~=camp then
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return
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end
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@ -998,7 +998,11 @@ function BattleUtil.CalDamage(skill, atkRole, defRole, damageType, baseFactor, i
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end
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-- 计算克制伤害系数
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local MieKangFactor = 1 + atkRole:GetRoleData(BattleMieProp[defRole.element]) - defRole:GetRoleData(BattleKangProp[atkRole.element])
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local MieKangFactor = 1
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if atkRole.type == BattleUnitType.Role and defRole.type == BattleUnitType.Role then
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MieKangFactor=MieKangFactor + atkRole:GetRoleData(BattleMieProp[defRole.element]) - defRole:GetRoleData(BattleKangProp[atkRole.element])
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end
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-- 公式伤害 = 基础伤害 * 基础伤害系数 * 增伤系数 * 爆伤系数 * 克制伤害系数
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local fixDamage = floor(BattleUtil.FP_Mul(baseDamage, baseFactor, addDamageFactor, critDamageFactor, MieKangFactor))
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