diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index 2388c2c30d..4e4cae3fbe 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -322,7 +322,7 @@ function this.InitOption() this.Option:SetActive(true) Util.GetGameObject(this.BtnTimeScale, "lock"):SetActive(not BattleManager.IsUnlockBattleSpeed()) - local IsUnLockBattlePass = BattleManager.IsUnlockBattlePass() or (fightType == BATTLE_TYPE.BACK) or (fightType == BATTLE_TYPE.BACK_BATTLE)--or AppConst.isOpenGM + local IsUnLockBattlePass = BattleManager.IsUnlockBattlePass() or (fightType == BATTLE_TYPE.BACK) or (fightType == BATTLE_TYPE.BACK_BATTLE)or (fightType == BATTLE_TYPE.Test)--or AppConst.isOpenGM Util.GetGameObject(this.BtnExit, "lock"):SetActive(not IsUnLockBattlePass) if AppConst.isOpenGM then Util.GetGameObject(this.BtnGM, "lock"):SetActive(false)