英雄信息界面显示修改

onepiece_demo_arena
wangzhenxing 2024-01-12 15:48:14 +08:00
parent 3c27f253b9
commit 3f2322eeb0
3 changed files with 13 additions and 7 deletions

View File

@ -1352,7 +1352,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -1.1999817, y: -40.400024}
m_AnchoredPosition: {x: -1.1999817, y: -43}
m_SizeDelta: {x: 0.3999939, y: 102.59}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222408177215798552
@ -5245,7 +5245,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 11.997848, y: 102.75995}
m_AnchoredPosition: {x: 11.997848, y: 201.3}
m_SizeDelta: {x: 0, y: 39.51}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &6721055203894759870
@ -6225,7 +6225,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 155.3, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 100.75}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2932693287766199764

View File

@ -19,7 +19,8 @@ function RoleGetInfoPopup:InitComponent()
this.heroName = Util.GetGameObject(self.transform, "RoleInfo/nameAndPossLayout/heroName"):GetComponent("Text")
this.starGrid = Util.GetGameObject(self.transform, "bg/NameButtom/star")
this.starPre = Util.GetGameObject(self.transform, "bg/NameButtom/starPre")
this.title=Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text")
this.title.text="英雄"
this.starGrid = Util.GetGameObject(self.transform, "RoleInfo/sartAndLvLayout")
--定位描述
this.posBgImage=Util.GetGameObject(self.transform,"pos"):GetComponent("Image")
@ -273,9 +274,12 @@ function this.ShowHeroLive(_heroSConfigData)
this.testLiveGO = poolManager:LoadLive(GetResourcePath(_heroSConfigData.Painting), this.liveRoot.transform,
Vector3.one * _heroSConfigData.Scale*0.7, Vector3.New(_heroSConfigData.Position[1], _heroSConfigData.Position[2], 0))
local SkeletonGraphic = this.testLiveGO:GetComponent("SkeletonGraphic")
local position=_heroSConfigData.Position
position[2]=position[2]-250
SetHEeroLiveToward(this.testLiveGO,_heroSConfigData.Toward,position)
--local position=_heroSConfigData.Position
--position[2]=_heroSConfigData.Position[2]-250
local pos1={}
pos1[1]=_heroSConfigData.Position[1]
pos1[2]=_heroSConfigData.Position[2]-250
SetHEeroLiveToward(this.testLiveGO,_heroSConfigData.Toward,pos1)
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
poolManager:SetLiveClearCall(GetResourcePath(_heroSConfigData.Live), this.testLiveGO, function ()

View File

@ -26,6 +26,8 @@ function RoleTalentPopup:InitComponent()
self.gridVerticalL =Util.GetGameObject(self.transform, "GameObject/grid"):GetComponent("VerticalLayoutGroup")
self.gridLayoutE =Util.GetGameObject(self.transform, "GameObject/grid"):GetComponent("LayoutElement")
self.gridBg =Util.GetGameObject(self.transform, "GameObject/grid/bg"):GetComponent("RectTransform")
self.title=Util.GetGameObject(self.transform, "GameObject/equipInfo/name/text"):GetComponent("Text")
self.title.text="英雄天赋"
end
--绑定事件(用于子类重写)