Review of SocletClient...
parent
eebdb46bdb
commit
400f799f7e
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@ -427,10 +427,10 @@ public class SocketClient
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bool testConnect;
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public void Update()
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{
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// FHF DEBUG
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// FHF DEBUG
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//TimeSpan ts1 = Process.GetCurrentProcess().TotalProcessorTime;
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System.Diagnostics.Stopwatch stw = new System.Diagnostics.Stopwatch();
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stw.Start();
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//System.Diagnostics.Stopwatch stw = new System.Diagnostics.Stopwatch();
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//stw.Start();
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@ -492,12 +492,12 @@ public class SocketClient
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if ((testConnect || !IsConnected()) && m_isConnected)
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{
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Disconnect("TESTL");
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Disconnect("TEST");
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}
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stw.Stop();
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//FHF Debug time preform
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// stw.Stop();
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// if(_CCC>0)
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// UnityEngine.Debug.Log("NET EVENT HANDLE: " + _CCC.ToString()+"@"+(stw.ElapsedTicks).ToString());
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}
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@ -517,10 +517,7 @@ public class SocketClient
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Util.CallMethod("SocketManager", "ReceiveClientHeartBeat", this, msg);
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return;
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}
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if(msgId==10601)
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{
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Debug.Log("11");
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}
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//处理错误码
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if (_event.result == 0)
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{
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@ -781,7 +778,7 @@ public class SocketClient
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buffer.Close();
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UnityEngine.Debug.Log("SocketClient.m_SendMessage..."+ msgId);
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//UnityEngine.Debug.Log("SocketClient.m_SendMessage..."+ msgId);
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}
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/// <summary>
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