diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index cc4ef6ecc0..5ce34118de 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -5286,7 +5286,7 @@ local passivityList = { --受到敌方技能攻击 if atkRole.camp~=role.camp and skill and skill.type~=BattleSkillType.Monster and skill.type~=BattleSkillType.Normal then BattleUtil.RandomAction(pro, function () - local list = RoleManager.GetNeighbor(atk+Role, 1) + local list = RoleManager.GetNeighbor(atkRole, 1) -- table.insert(list,defRole) for i=1, #list do --如果目标身上没有灼烧效果