[战斗]=========新增125效果 -- 目标[a]增加[b]%持续[c]回合,效果可叠加,[d]改变
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@ -2339,6 +2339,17 @@ local effectList = {
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BattleUtil.FinalDamage(skill, caster, target, damage, nil, 0, nil, true)
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BattleUtil.FinalDamage(skill, caster, target, damage, nil, 0, nil, true)
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end)
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end)
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end,
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end,
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-- 目标[a]增加[b]%持续[c]回合,效果可叠加,[d]改变
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-- a[属性]b[float]c[int]d[改变类型]
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[125] = function(caster, target, args, interval, skill)
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local pro = args[1]
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local f1 = args[2]
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local i1 = args[3]
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local ct = args[4]
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BattleLogic.WaitForTrigger(interval, function ()
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target:AddBuff(Buff.Create(caster, BuffName.PropertyChange, i1, BattlePropList[pro], f1, ct))
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end)
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end,
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}
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}
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