【家园】引导提交

dev_chengFeng
ZhangBiao 2022-01-06 15:28:41 +08:00
parent 0c3c8e8c62
commit 4133605f55
5 changed files with 24 additions and 19 deletions

View File

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View File

@ -311,7 +311,7 @@ local POS = {
function this.SetButtonPosition(Obj)
local objList = {}
for i = 1, Obj.transform.childCount do
LogRed(tostring(Obj.transform:GetChild(i-1).gameObject.activeInHierarchy))
-- LogRed(tostring(Obj.transform:GetChild(i-1).gameObject.activeInHierarchy))
if Obj.transform:GetChild(i-1).gameObject.activeInHierarchy then
table.insert(objList,Obj.transform:GetChild(i-1).gameObject)
end

View File

@ -154,7 +154,7 @@ function this:InitComponent()
this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi")
this.btnWaiDi:SetActive(false)
--家园
this.btnHomeLand = Util.GetGameObject(this.gameObject, "scene/layer6/btnHomeLand")
this.btnHomeLand = Util.GetGameObject(this.gameObject, "scene/layer4/btnHomeLand")
this.btnHomeLand:SetActive(true)
--跨服
this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer")
@ -165,7 +165,7 @@ function this:InitComponent()
[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -1100),
[FUNCTION_OPEN_TYPE.ARENA] = this:AddFuncItem(this.btnJingjichang, -200),
[FUNCTION_OPEN_TYPE.HOMELAND] = this:AddFuncItem(this.btnHomeLand, -1500),
[FUNCTION_OPEN_TYPE.HOMELAND] = this:AddFuncItem(this.btnHomeLand, -200),
[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
[FUNCTION_OPEN_TYPE.RECURITY] = this:AddFuncItem(this.btnRecruit, -56),
--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),

View File

@ -129,15 +129,20 @@ function this:SetData()
--设置消耗
local limit = EquipStrengthen[HomeLandManager.EquipData[curIndex].Id].Limit
local cost = EquipStrengthen[HomeLandManager.EquipData[curIndex].Id].Cost
-- local color1 = HomeLandManager.BuildData[limit[1]].level >= limit[2] and "#FFEED6" or "red"
-- this.costCondition.text = string.format("<color=%s>%s到达%s级</color>",color1,HomeLand[limit[1]].Name,limit[2])
this.costCondition.text = HomeLandManager.BuildData[limit[1]].level >= limit[2] and "" or string.format("<color=red>%s到达%s级</color>",HomeLand[limit[1]].Name,limit[2])
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
local color2 = BagManager.GetTotalItemNum(cost[1][1]) >= cost[1][2] and "#FFEED6" or "red"
this.costNum.text = string.format("<color=%s>%s</color>",color2,cost[1][2])
if HomeLandManager.BuildData[limit[1]].level >= limit[2] then
this.costCondition.text = ""
this.costIcon.gameObject:SetActive(true)
this.costNum.gameObject:SetActive(true)
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
local color2 = BagManager.GetTotalItemNum(cost[1][1]) >= cost[1][2] and "#FFEED6" or "red"
this.costNum.text = string.format("<color=%s>%s</color>",color2,cost[1][2])
else
this.costIcon.gameObject:SetActive(false)
this.costNum.gameObject:SetActive(false)
this.costCondition.text = string.format("<color=red>%s到达%s级</color>",HomeLand[limit[1]].Name,limit[2])
end
--按钮和tips显示
local bool = HomeLandManager.GetCurIndexBtnsShow()
-- LogBlue("bool:"..tostring(bool))
this.Btn1:SetActive(bool)