xiyou_yueNanZhengshi
parent
5b33142c1e
commit
41348346d1
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@ -179,6 +179,7 @@ function FloatNode:GetArtText(type, color, value)
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local sp = ""
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local text = ""
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value=floor(value)
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--[[
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if type == ArtFloatingType.CritDamage then
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sp = "r_zhandou_baoji_zh" -- 暴击
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text = text .. string.char((color*2)+110) -- 减号
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@ -205,8 +206,34 @@ function FloatNode:GetArtText(type, color, value)
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-- 数字
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local str = tostring(value)
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for i=1,#str do
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text = text..string.char((string.byte(str,i) - 48) + color*10 + 40)
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text = text ..string.char((string.byte(str,i) - 48) + color*10 + 40)
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end
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]]
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if type == ArtFloatingType.CritDamage then
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sp = "r_zhandou_baoji_zh" -- 暴击
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text = text .. "-" -- 减号
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elseif type == ArtFloatingType.Damage then
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text = text .. "-" -- 减号
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elseif type == ArtFloatingType.Treat then
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text = text.."+" -- 加号
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elseif type == ArtFloatingType.FireDamage then
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sp = "z_zhandou_zhuoshao_zh" -- 灼烧
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-- text = text .. string.char(35) -- 灼烧文字
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text = text .."-" -- 减号
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elseif type == ArtFloatingType.PoisonDamage then
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sp = "z_zhandou_zhongdu_zh" -- 灼烧
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-- text = text .. string.char(34) -- 中毒文字
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text = text .. "-" -- 减号
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elseif type == ArtFloatingType.yujiaAdd then
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sp = "z_zhandou_yujia_zh" --御甲
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text = text .. "-" -- 减号
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elseif type == ArtFloatingType.BleedDamage then
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sp = "z_zhandou_liuxue_zh" -- 流血
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text = text .. "-" -- 减号
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end
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text = text..value
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return sp, text
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end
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function FloatNode:ArtFloating(type, color, value,frameColor)
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