diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index a6dc35ba1f..b89fbd375c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -4194,10 +4194,10 @@ local passivityList = { -- a[float] [200] = function(role, args) local f1 = args[1] - if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then - return - end - PassiveManager.passiveCountList[role.camp][200] = 1 + -- if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then + -- return + -- end + -- PassiveManager.passiveCountList[role.camp][200] = 1 local onFinalDamage = function(damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType) local ignoreShara=atkRole.ignoreShara --特殊处理 白骨精附加的普攻不会忽略分摊