竞技场屏蔽奖励 防守记录入口 竞技场结果界面屏蔽回放

onepiece_demo_arena
wangzhenxing 2023-12-06 19:07:04 +08:00
parent 18a9a7cbcd
commit 41716e2650
6 changed files with 37 additions and 37 deletions

View File

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View File

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View File

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View File

@ -227,7 +227,7 @@ function this.PageTabAdapter(tab, index, status)
-- if not sprite then
-- sprite = (status == "select" and tabs[index].Icon[2] or tabs[index].Icon[1])
-- end
--if sprite==nil or sprite=="" then
if sprite==nil or sprite=="" then
local num=1
if index %4==0 then
num=1
@ -235,7 +235,7 @@ function this.PageTabAdapter(tab, index, status)
num=index%4
end
sprite="UI_hz_gonghui_3"..num
--end
end
img.sprite = this.spLoader:LoadSprite(sprite)
-- img:SetNativeSize()

View File

@ -151,7 +151,7 @@ function RoleInfoPanel:InitComponent()
this.btnMask = Util.GetGameObject(self.transform, "btnMask")
this.btnMask.gameObject:SetActive(false)
this.tianfuBtn=Util.GetGameObject(self.transform,"rolePanel/tianfuBtn") --该按钮控制入口显隐
this.tianfuBtn=Util.GetGameObject(self.transform,"rightGrid/tianfuBtn") --该按钮控制入口显隐
this.trainingBtn=Util.GetGameObject(self.transform,"rightGrid/trainingBtn") --该按钮控制入口显隐
this.trainingClick=Util.GetGameObject(self.transform,"rightGrid/trainingBtn/panel") --该按钮控制入口显隐
this.tianfuClick=Util.GetGameObject(this.tianfuBtn,"panel") --控制按钮的点击事件 置灰