竞技场屏蔽奖励 防守记录入口 竞技场结果界面屏蔽回放
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@ -227,7 +227,7 @@ function this.PageTabAdapter(tab, index, status)
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-- if not sprite then
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-- sprite = (status == "select" and tabs[index].Icon[2] or tabs[index].Icon[1])
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-- end
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--if sprite==nil or sprite=="" then
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if sprite==nil or sprite=="" then
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local num=1
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if index %4==0 then
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num=1
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num=index%4
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end
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sprite="UI_hz_gonghui_3"..num
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--end
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end
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img.sprite = this.spLoader:LoadSprite(sprite)
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-- img:SetNativeSize()
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@ -151,7 +151,7 @@ function RoleInfoPanel:InitComponent()
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this.btnMask = Util.GetGameObject(self.transform, "btnMask")
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this.btnMask.gameObject:SetActive(false)
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this.tianfuBtn=Util.GetGameObject(self.transform,"rolePanel/tianfuBtn") --该按钮控制入口显隐
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this.tianfuBtn=Util.GetGameObject(self.transform,"rightGrid/tianfuBtn") --该按钮控制入口显隐
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this.trainingBtn=Util.GetGameObject(self.transform,"rightGrid/trainingBtn") --该按钮控制入口显隐
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this.trainingClick=Util.GetGameObject(self.transform,"rightGrid/trainingBtn/panel") --该按钮控制入口显隐
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this.tianfuClick=Util.GetGameObject(this.tianfuBtn,"panel") --控制按钮的点击事件 置灰
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