【bug】修复幸运探宝界面打不开的wenti

dev_chengFeng
gaoxin 2021-05-19 17:26:50 +08:00
parent 30372368f6
commit 417dcbf116
2 changed files with 1 additions and 5 deletions

View File

@ -20,7 +20,7 @@ end
function SpriteLoader:LoadSprite(name)
local transName = GetTranslateSpriteName(name)
local sp = resMgr:LoadSpriteAsset(name)
local sp = resMgr:LoadSpriteAsset(transName)
if sp then
if not self.SpriteList[sp.name] then
self.SpriteList[sp.name] = 0

View File

@ -574,12 +574,8 @@ function this.SetItemViewShow(data,func)
local tab={LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Reward[1],LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Reward[2]}
this.itemViewList[i]:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder)
local qua= LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Rare
<<<<<<< HEAD
this.itemQuality[i].sprite = Util.LoadSprite(quaImage[qua])
=======
this.itemQuality[i].sprite = this.spLoader:LoadSprite(quaImage[qua])
this.itemQuality[i]:SetNativeSize()
>>>>>>> china/ios
if qua > 0 then
this.itemQuality[i].gameObject:SetActive(true)
this.itemQuality[i].transform:SetAsLastSibling()