【优化】删除十绝阵敌方阵容上的血条和怒气条
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@ -172,6 +172,7 @@ function this.SetFormation()
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for i, v in pairs(monsterGroup[monsterGroupId].Contents[1]) do
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local o=this.heroPreList[i]
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o.transform.parent:GetComponent("Image").sprite=Util.LoadSprite("t_chengyuankuang_kuang")
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if v ~= 0 then
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local id=monsterConfig[v].MonsterId
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this.SetCardSingleData(o, id, i, monsterConfig[v])
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@ -185,6 +186,7 @@ end
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--设置单个上阵英雄信息
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function this.SetCardSingleData(o, heroId, _pos, heroData)
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local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
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local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
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-- local live=Util.GetGameObject(o,"Mask/Live")
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@ -194,9 +196,10 @@ function this.SetCardSingleData(o, heroId, _pos, heroData)
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local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
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-- local pos=Util.GetGameObject(o,"Pos"):GetComponent("Image")
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local yuanImage=Util.GetGameObject(o,"yuanImage")
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local hp = Util.GetGameObject(o,"hpProgress/hp"):GetComponent("Image")
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local hpPass = Util.GetGameObject(o,"hpProgress/hpPass"):GetComponent("Image")
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local rage = Util.GetGameObject(o,"rageProgress/rage"):GetComponent("Image")
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local hp = Util.GetGameObject(o,"hpProgress")
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hp.gameObject:SetActive(false)
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local rage = Util.GetGameObject(o,"rageProgress")
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rage.gameObject:SetActive(false)
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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local config = heroConfig[heroId]
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local liveName = GetResourcePath(config.Live)
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@ -219,17 +222,12 @@ function this.SetCardSingleData(o, heroId, _pos, heroData)
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yuanImage:SetActive(false)
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lv.text=heroData.Level
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bg.sprite = Util.LoadSprite(GetBattleHeroCardStarBg[heroData.Star])
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bg.sprite = Util.LoadSprite(GetHeroCardStarBg[heroData.Star])
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fg.sprite = Util.LoadSprite(GetHeroCardStarFg[heroData.Star])
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pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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SetCardStars(starGrid,heroData.Star)
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name.text=heroData.ReadingName
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hp.fillAmount = 1
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hpPass.fillAmount = 1
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rage.fillAmount = 0.5
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end
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--刷新排行榜 index当前排行类型索引
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