diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 427de714b2..e09bc5c8de 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -3458,12 +3458,22 @@ local passivityList = { BattleUtil.SortByHpFactor(list, 1) local index = 0 for i = 1, #list do - if not list[i]:IsRealDead() and index < 2 then + if not list[i]:IsRealDead() and index < 2 and not BattleLogic.BuffMgr:HasBuff(list[i], BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce and buff.shieldValue~=0 end) then index = index + 1 -- 吸血率%25 策划说写死 list[i]:AddBuff(Buff.Create(role, BuffName.Shield, i1, ShieldTypeName.AllReduce, 0.25, 0)) end end + --如果场上能加无敌盾的不足两个,就给上过无敌盾的在上一个无敌盾 by: wangzhenxing 2021/3/30 + if index<2 then + for i = 1,2-index do + if not list[i]:IsRealDead() then + -- 吸血率%25 策划说写死 + list[i]:AddBuff(Buff.Create(role, BuffName.Shield, i1, ShieldTypeName.AllReduce, 0.25, 0)) + end + end + end + end end role.Event:AddEvent(BattleEventName.SkillCastEnd, onSkillEnd)