Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local

dev_chengFeng
jiaoyangna 2020-11-06 17:19:34 +08:00
commit 41f62176f2
10 changed files with 79 additions and 46 deletions

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@ -516,6 +516,7 @@ EXPEDITIONSIMPLEBOSSINFO_HEROTID_FIELD = protobuf.FieldDescriptor();
EXPEDITIONSIMPLEBOSSINFO_STAR_FIELD = protobuf.FieldDescriptor(); EXPEDITIONSIMPLEBOSSINFO_STAR_FIELD = protobuf.FieldDescriptor();
EXPEDITIONSIMPLEBOSSINFO_LEVEL_FIELD = protobuf.FieldDescriptor(); EXPEDITIONSIMPLEBOSSINFO_LEVEL_FIELD = protobuf.FieldDescriptor();
EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD = protobuf.FieldDescriptor(); EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD = protobuf.FieldDescriptor();
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD = protobuf.FieldDescriptor();
EXPEDITIONTEAMINFO = protobuf.Descriptor(); EXPEDITIONTEAMINFO = protobuf.Descriptor();
EXPEDITIONTEAMINFO_HERO_FIELD = protobuf.FieldDescriptor(); EXPEDITIONTEAMINFO_HERO_FIELD = protobuf.FieldDescriptor();
EXPEDITIONTEAMINFO_POKEMONINFOS_FIELD = protobuf.FieldDescriptor(); EXPEDITIONTEAMINFO_POKEMONINFOS_FIELD = protobuf.FieldDescriptor();
@ -5450,11 +5451,21 @@ EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD.default_value = 0.0
EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD.type = 1 EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD.type = 1
EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD.cpp_type = 5 EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD.cpp_type = 5
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.name = "position"
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.full_name = ".com.ljsd.jieling.protocols.ExpeditionSimpleBossInfo.position"
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.number = 5
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.index = 4
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.label = 1
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.has_default_value = false
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.default_value = 0
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.type = 5
EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD.cpp_type = 1
EXPEDITIONSIMPLEBOSSINFO.name = "ExpeditionSimpleBossInfo" EXPEDITIONSIMPLEBOSSINFO.name = "ExpeditionSimpleBossInfo"
EXPEDITIONSIMPLEBOSSINFO.full_name = ".com.ljsd.jieling.protocols.ExpeditionSimpleBossInfo" EXPEDITIONSIMPLEBOSSINFO.full_name = ".com.ljsd.jieling.protocols.ExpeditionSimpleBossInfo"
EXPEDITIONSIMPLEBOSSINFO.nested_types = {} EXPEDITIONSIMPLEBOSSINFO.nested_types = {}
EXPEDITIONSIMPLEBOSSINFO.enum_types = {} EXPEDITIONSIMPLEBOSSINFO.enum_types = {}
EXPEDITIONSIMPLEBOSSINFO.fields = {EXPEDITIONSIMPLEBOSSINFO_HEROTID_FIELD, EXPEDITIONSIMPLEBOSSINFO_STAR_FIELD, EXPEDITIONSIMPLEBOSSINFO_LEVEL_FIELD, EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD} EXPEDITIONSIMPLEBOSSINFO.fields = {EXPEDITIONSIMPLEBOSSINFO_HEROTID_FIELD, EXPEDITIONSIMPLEBOSSINFO_STAR_FIELD, EXPEDITIONSIMPLEBOSSINFO_LEVEL_FIELD, EXPEDITIONSIMPLEBOSSINFO_REMAINHP_FIELD, EXPEDITIONSIMPLEBOSSINFO_POSITION_FIELD}
EXPEDITIONSIMPLEBOSSINFO.is_extendable = false EXPEDITIONSIMPLEBOSSINFO.is_extendable = false
EXPEDITIONSIMPLEBOSSINFO.extensions = {} EXPEDITIONSIMPLEBOSSINFO.extensions = {}
EXPEDITIONTEAMINFO_HERO_FIELD.name = "hero" EXPEDITIONTEAMINFO_HERO_FIELD.name = "hero"

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@ -87,7 +87,7 @@ end
function YiJingBaoKu:OnShow(_sortingOrder,_parent) function YiJingBaoKu:OnShow(_sortingOrder,_parent)
Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder) Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas") local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
image.sortingOrder = _sortingOrder - sortingOrder image.sortingOrder = _sortingOrder + 1
sortingOrder = _sortingOrder sortingOrder = _sortingOrder
parent = _parent parent = _parent
@ -98,7 +98,7 @@ end
function YiJingBaoKu:OnSortingOrderChange(_sortingOrder) function YiJingBaoKu:OnSortingOrderChange(_sortingOrder)
Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder) Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas") local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
image.sortingOrder = _sortingOrder - sortingOrder image.sortingOrder = _sortingOrder + 1
sortingOrder = _sortingOrder sortingOrder = _sortingOrder
end end

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@ -34,9 +34,8 @@ function this.InitExpeditionData(msg)
singleNodeInfo.state = nodeInfo.state--节点状态 0未开启 1未通过 2未领取圣物 3已完成 singleNodeInfo.state = nodeInfo.state--节点状态 0未开启 1未通过 2未领取圣物 3已完成
singleNodeInfo.bossTeaminfo = {}--节点队伍信息 singleNodeInfo.bossTeaminfo = {}--节点队伍信息
singleNodeInfo.bossTeaminfo.hero = {}--节点队伍信息 英雄 singleNodeInfo.bossTeaminfo.hero = {}--节点队伍信息 英雄
--LogGreen("-----||||服务端初始化节点信息 "..singleNodeInfo.sortId.." "..singleNodeInfo.state.." "..singleNodeInfo.lay ) -- LogGreen("-----||||服务端初始化节点信息 "..singleNodeInfo.sortId.." "..singleNodeInfo.state.." "..singleNodeInfo.lay )
if nodeInfo.bossTeaminfo then if nodeInfo.bossTeaminfo then
--Log("nodeInfo.bossTeaminfo.hero "..#nodeInfo.bossTeaminfo.hero)
if nodeInfo.bossTeaminfo.hero and #nodeInfo.bossTeaminfo.hero > 0 then if nodeInfo.bossTeaminfo.hero and #nodeInfo.bossTeaminfo.hero > 0 then
for k = 1, #nodeInfo.bossTeaminfo.hero do for k = 1, #nodeInfo.bossTeaminfo.hero do
local singleHero = {} local singleHero = {}
@ -44,6 +43,7 @@ function this.InitExpeditionData(msg)
singleHero.star = nodeInfo.bossTeaminfo.hero[k].star singleHero.star = nodeInfo.bossTeaminfo.hero[k].star
singleHero.level = nodeInfo.bossTeaminfo.hero[k].level singleHero.level = nodeInfo.bossTeaminfo.hero[k].level
singleHero.remainHp = nodeInfo.bossTeaminfo.hero[k].remainHp singleHero.remainHp = nodeInfo.bossTeaminfo.hero[k].remainHp
singleHero.position = nodeInfo.bossTeaminfo.hero[k].position
table.insert(singleNodeInfo.bossTeaminfo.hero,singleHero) table.insert(singleNodeInfo.bossTeaminfo.hero,singleHero)
end end
end end

View File

@ -95,9 +95,7 @@ function this:FormationAdapter()
elseif type == 2 then elseif type == 2 then
this.sureBtnText.text = Language[10512] this.sureBtnText.text = Language[10512]
end end
LogBlue("curNodeConFig.type "..curNodeConFig.type)
if curNodeConFig then if curNodeConFig then
LogBlue("curNodeConFig.type 1 "..curNodeConFig.type)
if curNodeConFig.type == ExpeditionNodeType.Common then if curNodeConFig.type == ExpeditionNodeType.Common then
this.titleText.text=Language[10513] this.titleText.text=Language[10513]
elseif curNodeConFig.type == ExpeditionNodeType.Jy then elseif curNodeConFig.type == ExpeditionNodeType.Jy then
@ -108,17 +106,16 @@ function this:FormationAdapter()
end end
if monsterData == nil then LogError(Language[10511]) return end if monsterData == nil then LogError(Language[10511]) return end
this.power.text = monsterData.bossTeaminfo.totalForce this.power.text = monsterData.bossTeaminfo.totalForce
for i = 1, #heroListGo do
heroListGo[i]:SetActive(false)
end
for i = 1, #heroListGo do for i = 1, #heroListGo do
if(monsterData.bossTeaminfo.hero[i]) then if(monsterData.bossTeaminfo.hero[i]) then
local pos = monsterData.bossTeaminfo.hero[i].position
if monsterData.bossTeaminfo.hero[i].remainHp > 0 then if monsterData.bossTeaminfo.hero[i].remainHp > 0 then
this.SetCardSingleData(heroListGo[i],monsterData.bossTeaminfo.hero[i],i) this.SetCardSingleData(heroListGo[pos],monsterData.bossTeaminfo.hero[i],pos)
heroListGo[i]:SetActive(true) heroListGo[pos]:SetActive(true)
else
heroListGo[i]:SetActive(false)
end end
else
heroListGo[i]:SetActive(false)
end end
end end
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData) FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)

View File

@ -193,7 +193,7 @@ function this.SetGoldExperSortInfo()
rewardData = {} rewardData = {}
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRankingReward)) do for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRankingReward)) do
if v.ActivityId == activeId then if v.ActivityId == activeId then
if myData.rank >= v.MinRank and myData.rank >= v.MaxRank then if myData.rank >= v.MinRank and myData.rank <= v.MaxRank then
rewardData = v rewardData = v
end end
end end