添加特效
parent
e35ded2b5d
commit
420356da83
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@ -844,7 +844,7 @@ MonoBehaviour:
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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@ -1498,7 +1498,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 120}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &3723123758606190715
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CanvasRenderer:
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@ -2920,7 +2920,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &8608652293910191374
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3602,7 +3602,7 @@ MonoBehaviour:
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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@ -4410,7 +4410,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &3433503071718014541
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RectTransform:
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m_ObjectHideFlags: 0
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@ -55,8 +55,6 @@ function DamageResultPanel:InitComponent()
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
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this.TabCtrl:Init(this.tabbox, _TabData)
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end
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--绑定事件(用于子类重写)
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@ -77,7 +75,7 @@ end
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--界面打开时调用(用于子类重写)
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function DamageResultPanel:OnOpen(result)
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this.TabCtrl:Init(this.tabbox, _TabData)
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this.leftResult.sprite = this.spLoader:LoadSprite(result == 1 and "UI_effect_JJC_JieSuan_ShengLi_png_zh" or "UI_effect_JJC_JieSuan_ShiBai_png_zh")
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this.rightResult.sprite = this.spLoader:LoadSprite(result == 0 and "UI_effect_JJC_JieSuan_ShengLi_png_zh" or "UI_effect_JJC_JieSuan_ShiBai_png_zh")
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@ -110,7 +108,9 @@ function DamageResultPanel:OnOpen(result)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function DamageResultPanel:OnShow()end
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function DamageResultPanel:OnShow()
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end
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function this.isTabShow(index)
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if not this.battleRecord then
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@ -402,7 +402,7 @@ function this.HeadAdapter(head, data)
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starType = 3
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end
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SetHeroStars(this.spLoader, starRoot, star,starType)
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Util.SetParticleSortLayer(starRoot,this.sortingorder + 1)
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Util.SetParticleSortLayer(starRoot,this.sortingOrder + 1)
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-- 职业
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prefess:SetActive(false)
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-- 属性
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@ -423,7 +423,7 @@ function this.HeadAdapter(head, data)
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lvText.text = roleLv
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-- 星级
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SetHeroStars(this.spLoader, starRoot, star)
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Util.SetParticleSortLayer(starRoot,this.sortingorder + 1)
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Util.SetParticleSortLayer(starRoot,this.sortingOrder + 1)
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-- 头像
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(SpiritAnimal[id].Quality))
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icon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(SpiritAnimal[id].Icon))
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