【ID1011380】
装备和宝石属性修正 (cherry picked from commit 2f54afd172d5da2223cd5e5f8a5cc26b430985ae)dev_chengFeng
parent
e8e381fb98
commit
4252fde78f
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@ -344,10 +344,10 @@ RectTransform:
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m_Father: {fileID: 8569408221378906818}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 298, y: -25}
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m_SizeDelta: {x: 250, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7321926799232025417
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CanvasRenderer:
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@ -384,7 +384,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 5
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -1754,7 +1754,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -20, y: 30}
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m_SizeDelta: {x: 0, y: 50}
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m_SizeDelta: {x: 194, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &573654475003589758
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CanvasRenderer:
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@ -1825,7 +1825,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2536559242930971238}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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@ -4902,7 +4902,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &338931501448661155
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RectTransform:
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m_ObjectHideFlags: 0
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@ -4918,10 +4918,10 @@ RectTransform:
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m_Father: {fileID: 8420829159650770875}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 462.9, y: 0}
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m_SizeDelta: {x: 725.8, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 462.9, y: -79}
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m_SizeDelta: {x: 725.8, y: 38}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5631977101328081240
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CanvasRenderer:
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@ -279,16 +279,18 @@ function RewardEquipSingleShowPopup2:OnShow()
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for _, pro in ipairs(_BaseProList) do
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pro:SetActive(false)
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end
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local num = 0
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for index, prop in ipairs(equipConfigData.Property) do
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local proConfigData = ConfigManager.GetConfigData(ConfigName.PropertyConfig, prop[1])
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if proConfigData then
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num = num + 1
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--基础属性
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if not _BaseProList[index] then
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_BaseProList[index] = newObjToParent(self.baseProPre, self.baseProGrid)
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if not _BaseProList[num] then
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_BaseProList[num] = newObjToParent(self.baseProPre, self.baseProGrid)
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end
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_BaseProList[index]:SetActive(true)
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_BaseProList[index]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
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local vText = Util.GetGameObject(_BaseProList[index], "curProVale"):GetComponent("Text")
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_BaseProList[num]:SetActive(true)
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_BaseProList[num]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
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local vText = Util.GetGameObject(_BaseProList[num], "curProVale"):GetComponent("Text")
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-- Util.GetGameObject(vText.gameObject, "homeValue"):GetComponent("Text").text = ""--摘星阁加持文字显示位置
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if prop[2] > 0 then
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vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])
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@ -297,6 +299,26 @@ function RewardEquipSingleShowPopup2:OnShow()
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end
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end
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end
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if equipConfigData.Quality == 6 then
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local prop = equipConfigData.PropertyMin
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local proConfigData = ConfigManager.TryGetConfigData(ConfigName.PropertyConfig, prop[1])
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if proConfigData then
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num = num + 1
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--基础属性
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if not _BaseProList[num] then
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_BaseProList[num] = newObjToParent(self.baseProPre, self.baseProGrid)
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end
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_BaseProList[num]:SetActive(true)
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_BaseProList[num]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
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local vText = Util.GetGameObject(_BaseProList[num], "curProVale"):GetComponent("Text")
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-- Util.GetGameObject(vText.gameObject, "homeValue"):GetComponent("Text").text = ""--摘星阁加持文字显示位置
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if prop[2] > 0 then
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vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2]).."<color=#00ff00>(提升至白金装备解锁)</color>"
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else
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vText.text = GetPropertyFormatStr(proConfigData.Style, prop[2]).."<color=#00ff00>(提升至白金装备解锁)</color"
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end
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end
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end
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else
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self.basePro:SetActive(false)
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end
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@ -369,18 +391,34 @@ function RewardEquipSingleShowPopup2:OnShow()
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equipGoldSuite = HeroManager.GetCurHeroBaiJinEquipSuitPros(self.curHeroData.equipIdList)
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end
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local curGoldSuitConFig = suitConFig[equipConfigData.Star]
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for k,v in ipairs(_superProList) do
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v.gameObject:SetActive(false)
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end
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local num = 0
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if equipConfigData.Quality == 6 then
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curGoldSuitConFig = suitConFig[18]
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num = num + 1
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if not _superProList[num] then
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_superProList[num] = newObjToParent(self.superProPre, self.superProGrid)
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end
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_superProList[num].gameObject:SetActive(true)
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local name = Util.GetGameObject( _superProList[num], "Name"):GetComponent("Text")
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local value = Util.GetGameObject( _superProList[num], "Name/vale"):GetComponent("Text")
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name.text = "<color=#00ff00>不朽天赋:(提升至白金装备解锁)</color>"
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value.text = ""
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_superProList[num]:GetComponent("Text").enabled = false
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end
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if curGoldSuitConFig and curGoldSuitConFig.SuiteSkill then
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self.superPro:SetActive(true)
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if curGoldSuitConFig then
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local goldSuiteSkill = curGoldSuitConFig.SuiteSkill
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for i = 1, math.max(#goldSuiteSkill, #_superProList) do
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if not _superProList[i] then
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_superProList[i] = newObjToParent(self.superProPre, self.superProGrid)
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end
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_superProList[i].gameObject:SetActive(true)
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end
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for i = 1, #goldSuiteSkill do
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local go = _superProList[i]
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num = num + 1
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if not _superProList[num] then
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_superProList[num] = newObjToParent(self.superProPre, self.superProGrid)
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end
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_superProList[num].gameObject:SetActive(true)
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local go = _superProList[num]
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go.gameObject:SetActive(true)
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local name = Util.GetGameObject(go.transform, "Name"):GetComponent("Text")
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local value = Util.GetGameObject(go.transform, "Name/vale"):GetComponent("Text")
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@ -392,6 +430,7 @@ function RewardEquipSingleShowPopup2:OnShow()
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value.text = string.format("<color=#FCEBCA>(%s)</color>",GetEquipSuitStr(curGoldSuitConFig.Id,goldSuiteSkill[i][1]))
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go:GetComponent("Text").text = string.format("<color=#FCEBCA>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
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end
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go:GetComponent("Text").enabled = true
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end
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end
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else
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