【降妖夺宝】限时商市道具光效穿透

dev_chengFeng
ZhangBiao 2021-06-21 10:51:55 +08:00
parent 65794931b3
commit 428df0c41d
1 changed files with 7 additions and 9 deletions

View File

@ -35,7 +35,10 @@ end
--移除事件监听(用于子类重写)
function XianShiShangShi:RemoveListener()
end
local sortingOrder = 0
function XianShiShangShi:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function XianShiShangShi:OnOpen()
@ -43,7 +46,7 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function XianShiShangShi:OnShow(_sortingOrder,_parent)
sortingOrder = _sortingOrder
self.sortingOrder = _sortingOrder
parent = _parent
this:OnShowData(true,true)
XianShiShangShi:SetTime()
@ -133,7 +136,7 @@ function this.SingleDataShow(pre,value)
end
for i = 1, #shows do
if itemsGrid[pre][i] then
itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,cursortingOrder)
itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.sortingOrder)
itemsGrid[pre][i].gameObject:SetActive(true)
end
end
@ -149,7 +152,7 @@ function this.SingleDataShow(pre,value)
obj.gameObject:SetActive(true)
end
for i = 1, #shows do
itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,cursortingOrder)
itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.sortingOrder)
itemsGrid[pre][i].gameObject:SetActive(true)
end
end
@ -166,11 +169,6 @@ function this.SingleDataShow(pre,value)
end)
end
--界面打开时调用(用于子类重写)
function XianShiShangShi:OnOpen()
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
this.OnShowData(false,false)