逍遥游地图界面提交
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fileFormatVersion: 2
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guid: 5507c43fe08aa2e4ca5ea2f343728db1
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -335,6 +335,7 @@ UIName = {
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GuideBattlePanel = 334, --引导战斗
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DemonSlayer = 335,--三界除魔
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XiaoYaoYouPanel=336, --逍遥游入口界面
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XiaoYaoMapPanel=337, --逍遥游入口界面
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}
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SubUIConfig = {
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require("Base/BasePanel")
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XiaoYaoMapPanel = Inherit(BasePanel)
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local this = XiaoYaoMapPanel
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local cursortingOrder
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local curGridIndex=1
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local allGridData={
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{x=100,y=-100},{x=200,y=-100},{x=300,y=-100},
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{x=400,y=-100},{x=400,y=-200},{x=400,y=-300}, {x=400,y=-400},{x=400,y=-500},{x=400,y=-600},
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{x=400,y=-700},{x=400,y=-800},{x=400,y=-900}, {x=400,y=-1000},{x=400,y=-1100},{x=400,y=-1200},
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{x=500,y=-1200},{x=600,y=-1200},{x=700,y=-1200},{x=800,y=-1200},{x=900,y=-1200},{x=1000,y=-1200},
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{x=1100,y=-1200},{x=1200,y=-1200},{x=1300,y=-1200},{x=1400,y=-1200},{x=1500,y=-1200},{x=1600,y=-1200},
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{x=1600,y=-1100},{x=1600,y=-1000},{x=1600,y=-900},{x=1700,y=-900},{x=1800,y=-900},{x=1900,y=-900},
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{x=2000,y=-900},{x=2100,y=-900},{x=2200,y=-900},{x=2300,y=-900},{x=2400,y=-900},{x=2500,y=-900},{x=2600,y=-900},
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{x=2700,y=-900},{x=2800,y=-900},{x=2800,y=-800},{x=2800,y=-700},{x=2900,y=-700},{x=3000,y=-700},{x=3100,y=-700}
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}
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.mapParent=Util.GetGameObject(self.gameObject,"mapParent")
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this.grid=Util.GetGameObject(self.gameObject,"prefab/grid")
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this.startBtn=Util.GetGameObject(self.gameObject,"startBtn")
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this.startBtnText=Util.GetGameObject(self.gameObject,"startBtn/Text"):GetComponent("Text")
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this.TT=Util.GetGameObject(self.gameObject,"mapParent/TT")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.btnBack, function ()
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PlayerManager.carbonType = 1
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UIManager.OpenPanel(UIName.XiaoYaoYouPanel)
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self:ClosePanel()
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end)
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Util.AddClick(this.startBtn,function()
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if curGridIndex>=#allGridData then
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MsgPanel.ShowTwo("已到达终点,是否重新云游!", nil, function()
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this.TT.transform:DOAnchorPos(Vector3(allGridData[1].x,allGridData[1].y,0),0)
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this.mapParent.transform:DOAnchorPos(Vector3(0,690,0),0)
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curGridIndex=1
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end)
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return
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end
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local num=math.random(6)
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this.startBtnText.text=num
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local targetIndex=curGridIndex+num
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if targetIndex>#allGridData then
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targetIndex=#allGridData
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end
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this.turnEffect:Reset(function()
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curGridIndex=curGridIndex+1
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this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0.3)
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this.MapMove(allGridData[curGridIndex].x,0.3)
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if curGridIndex==targetIndex then--如果停到对应位置
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this.turnEffect:Stop()--暂停
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end
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end,0.3,-1,true)
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this.turnEffect:Start()
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(...)
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--显示资源条
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
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for i = 1, #allGridData do
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local obj= newObjToParent(this.grid, this.mapParent.transform)
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obj.transform:DOAnchorPos(Vector3(allGridData[i].x,allGridData[i].y,0),0)
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end
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this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0)
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this.TT.transform:SetAsLastSibling()
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this.MapMove(allGridData[curGridIndex].x,0)
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end
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function this.MapMove(curX,moveTime)
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Log("当前位置:"..curX)
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if curX>2700 then
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return
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end
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if curX>540 then
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this.mapParent.transform:DOAnchorPos(Vector3(540-curX,690,0),moveTime)
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else
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this.mapParent.transform:DOAnchorPos(Vector3(0,690,0),moveTime)
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end
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end
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function this:OnShow()
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if not this.turnEffect then
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this.turnEffect=Timer.New(nil,1,-1,true)
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end
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end
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function this:OnSortingOrderChange(_cursortingOrder)
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cursortingOrder = _cursortingOrder
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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if this.turnEffect then
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this.turnEffect:Stop()
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this.turnEffect=nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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return XiaoYaoMapPanel
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 33118533f88730042a5a87aaecd49c7b
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -71,7 +71,7 @@ function this.SingleDataShow(go, data)
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if not data.isUnLock then
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PopupTipPanel.ShowTip("地图尚未开启!")
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else
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UIManager.OpenPanel(UIName.XiaoYaoMapPanel)
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end
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end)
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Log("isUnLock值:"..tostring(data.isUnLock))
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@ -80,7 +80,7 @@ function this.SingleDataShow(go, data)
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fightIcon.sprite=Util.LoadSprite(data.mapImage)
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progress.fillAmount=data.curProgress/data.allProgress
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progressVle.text=string.format("%u/%u",data.curProgress,data.allProgress)
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_rewardObj:OnOpen(false, data.passReward, 0.9,false,false,false,cursortingOrder)
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_rewardObj:OnOpen(false, data.passReward, 1,false,false,false,cursortingOrder)
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end
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function this:OnShow()
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