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GuideBattlePanel = 334, --引导战斗 DemonSlayer = 335,--三界除魔 XiaoYaoYouPanel=336, --逍遥游入口界面 + XiaoYaoMapPanel=337, --逍遥游入口界面 } SubUIConfig = { diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua new file mode 100644 index 0000000000..7d0c0f49a2 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua @@ -0,0 +1,122 @@ +require("Base/BasePanel") +XiaoYaoMapPanel = Inherit(BasePanel) +local this = XiaoYaoMapPanel +local cursortingOrder +local curGridIndex=1 +local allGridData={ + {x=100,y=-100},{x=200,y=-100},{x=300,y=-100}, + {x=400,y=-100},{x=400,y=-200},{x=400,y=-300}, {x=400,y=-400},{x=400,y=-500},{x=400,y=-600}, + {x=400,y=-700},{x=400,y=-800},{x=400,y=-900}, {x=400,y=-1000},{x=400,y=-1100},{x=400,y=-1200}, + {x=500,y=-1200},{x=600,y=-1200},{x=700,y=-1200},{x=800,y=-1200},{x=900,y=-1200},{x=1000,y=-1200}, + {x=1100,y=-1200},{x=1200,y=-1200},{x=1300,y=-1200},{x=1400,y=-1200},{x=1500,y=-1200},{x=1600,y=-1200}, + {x=1600,y=-1100},{x=1600,y=-1000},{x=1600,y=-900},{x=1700,y=-900},{x=1800,y=-900},{x=1900,y=-900}, + {x=2000,y=-900},{x=2100,y=-900},{x=2200,y=-900},{x=2300,y=-900},{x=2400,y=-900},{x=2500,y=-900},{x=2600,y=-900}, + {x=2700,y=-900},{x=2800,y=-900},{x=2800,y=-800},{x=2800,y=-700},{x=2900,y=-700},{x=3000,y=-700},{x=3100,y=-700} +} + +--初始化组件(用于子类重写) +function this:InitComponent() + this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform) + this.btnBack = Util.GetGameObject(self.gameObject, "btnBack") + this.mapParent=Util.GetGameObject(self.gameObject,"mapParent") + this.grid=Util.GetGameObject(self.gameObject,"prefab/grid") + this.startBtn=Util.GetGameObject(self.gameObject,"startBtn") + this.startBtnText=Util.GetGameObject(self.gameObject,"startBtn/Text"):GetComponent("Text") + this.TT=Util.GetGameObject(self.gameObject,"mapParent/TT") +end + +--绑定事件(用于子类重写) +function this:BindEvent() + Util.AddClick(this.btnBack, function () + PlayerManager.carbonType = 1 + UIManager.OpenPanel(UIName.XiaoYaoYouPanel) + self:ClosePanel() + end) + + Util.AddClick(this.startBtn,function() + if curGridIndex>=#allGridData then + MsgPanel.ShowTwo("已到达终点,是否重新云游!", nil, function() + this.TT.transform:DOAnchorPos(Vector3(allGridData[1].x,allGridData[1].y,0),0) + this.mapParent.transform:DOAnchorPos(Vector3(0,690,0),0) + curGridIndex=1 + end) + return + end + local num=math.random(6) + this.startBtnText.text=num + local targetIndex=curGridIndex+num + if targetIndex>#allGridData then + targetIndex=#allGridData + end + this.turnEffect:Reset(function() + curGridIndex=curGridIndex+1 + this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0.3) + this.MapMove(allGridData[curGridIndex].x,0.3) + if curGridIndex==targetIndex then--如果停到对应位置 + this.turnEffect:Stop()--暂停 + end + end,0.3,-1,true) + + this.turnEffect:Start() + end) +end + +--添加事件监听(用于子类重写) +function this:AddListener() + +end + +--移除事件监听(用于子类重写) +function this:RemoveListener() + +end + +--界面打开时调用(用于子类重写) +function this:OnOpen(...) + --显示资源条 + this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp }) + for i = 1, #allGridData do + local obj= newObjToParent(this.grid, this.mapParent.transform) + obj.transform:DOAnchorPos(Vector3(allGridData[i].x,allGridData[i].y,0),0) + end + this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0) + this.TT.transform:SetAsLastSibling() + this.MapMove(allGridData[curGridIndex].x,0) + +end + +function this.MapMove(curX,moveTime) + Log("当前位置:"..curX) + if curX>2700 then + return + end + if curX>540 then + this.mapParent.transform:DOAnchorPos(Vector3(540-curX,690,0),moveTime) + else + this.mapParent.transform:DOAnchorPos(Vector3(0,690,0),moveTime) + end +end + +function this:OnShow() + if not this.turnEffect then + this.turnEffect=Timer.New(nil,1,-1,true) + end +end + +function this:OnSortingOrderChange(_cursortingOrder) + cursortingOrder = _cursortingOrder +end + +--界面关闭时调用(用于子类重写) +function this:OnClose() + if this.turnEffect then + this.turnEffect:Stop() + this.turnEffect=nil + end +end + +--界面销毁时调用(用于子类重写) +function this:OnDestroy() + +end +return XiaoYaoMapPanel \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua.meta b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua.meta new file mode 100644 index 0000000000..5d7a8338d9 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 33118533f88730042a5a87aaecd49c7b +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoYouPanel.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoYouPanel.lua index b892504b13..8f5cdc53e4 100644 --- a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoYouPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoYouPanel.lua @@ -71,7 +71,7 @@ function this.SingleDataShow(go, data) if not data.isUnLock then PopupTipPanel.ShowTip("地图尚未开启!") else - + UIManager.OpenPanel(UIName.XiaoYaoMapPanel) end end) Log("isUnLock值:"..tostring(data.isUnLock)) @@ -80,7 +80,7 @@ function this.SingleDataShow(go, data) fightIcon.sprite=Util.LoadSprite(data.mapImage) progress.fillAmount=data.curProgress/data.allProgress progressVle.text=string.format("%u/%u",data.curProgress,data.allProgress) - _rewardObj:OnOpen(false, data.passReward, 0.9,false,false,false,cursortingOrder) + _rewardObj:OnOpen(false, data.passReward, 1,false,false,false,cursortingOrder) end function this:OnShow()