【云梦豪礼】修复奖励无法领取的问题
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30e7ef5bd5
commit
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@ -41,6 +41,9 @@ end
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function this.ReceivedEnabled(missionId)
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function this.ReceivedEnabled(missionId)
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local dailyActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DailyRecharge)
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local dailyActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DailyRecharge)
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if not dailyActInfo then
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return false
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end
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local actRewardConfig = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, missionId)
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local actRewardConfig = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, missionId)
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for i = 1,#dailyActInfo.mission do
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for i = 1,#dailyActInfo.mission do
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if missionId == dailyActInfo.mission[i].missionId then
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if missionId == dailyActInfo.mission[i].missionId then
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@ -48,16 +48,17 @@ end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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function ActivityMainPanel:AddListener()
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function ActivityMainPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, function()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.onActivityOpenOrClose)
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this:OnOpen(this.activityType,_CurPageIndex,true)
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end)
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end
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end
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--移除事件监听(用于子类重写)
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--移除事件监听(用于子类重写)
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function ActivityMainPanel:RemoveListener()
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function ActivityMainPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, function()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.onActivityOpenOrClose)
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end
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--
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function ActivityMainPanel.onActivityOpenOrClose()
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this:OnOpen(this.activityType,_CurPageIndex,true)
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this:OnOpen(this.activityType,_CurPageIndex,true)
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end)
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end
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end
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function ActivityMainPanel:CheckActOpen(_index)
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function ActivityMainPanel:CheckActOpen(_index)
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