魂印特效 无用log删除

dev_chengFeng
ZhangBiao 2020-08-03 15:20:18 +08:00
parent 01e5a62715
commit 434aaeccff
4 changed files with 4 additions and 4 deletions

View File

@ -863,7 +863,6 @@ function this.GetCarBonState(index)
this.dailyCarbons[index] = {}
this.dailyCarbons[index].id = index + 66
end
LogPink(index)
local curData=ConfigManager.GetAllConfigsDataByKey(ConfigName.DailyChallengeConfig,"Type",index)
--local buyTimeId= curData[1].PrivilegeId[1]
local freeTimeId=curData[1].PrivilegeId[2]

View File

@ -330,6 +330,7 @@ function this.BtnClick(id)
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.TRIAL then
LogGreen("CarbonTypePanelV2"..MapTrialManager.curTowerLevel)
if ActTimeCtrlManager.SingleFuncState(id) then
CarbonManager.difficulty = 2
local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)

View File

@ -84,7 +84,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
heroData.star = _msgHeroData.star
heroData.lv = _msgHeroData.level
heroData.breakId = _msgHeroData.breakId
LogGreen("heroData.id:"..heroData.id.." heroData.breakId:"..heroData.breakId)
-- LogGreen("heroData.id:"..heroData.id.." heroData.breakId:"..heroData.breakId)
heroData.upStarId = _msgHeroData.starBreakId
heroData.createTime = _msgHeroData.createTimelocal
heroData.lockState = _msgHeroData.lockState

View File

@ -230,7 +230,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
if effectLayer > 0 then
self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
self.UI_Effect_Kuang_JinSe:SetActive(not _itemData.configData.Quantity == 7)
self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
end
self.iconGo:SetActive(false)
self.circleFrameBg:SetActive(true)
@ -487,7 +487,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
elseif itemDataConFig.ItemType == ItemType.HunYin then
self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
self.UI_Effect_Kuang_JinSe:SetActive(not itemConfig[itemSId].Quantity>=7)
self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
self.num:SetActive(true)
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.iconGo:SetActive(false)