Merge branch 'china/dev_bt_develop' of http://60.1.1.230/gaoxin/JL_Client into china/dev_bt_develop
commit
438e09fdcd
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@ -1886,6 +1886,7 @@ RectTransform:
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- {fileID: 2866081251682980860}
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- {fileID: 642658349}
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- {fileID: 2466546000184883600}
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- {fileID: 8487607530837184666}
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m_Father: {fileID: 1197411485}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -4326,6 +4327,85 @@ MonoBehaviour:
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u6211\u7684\u6392\u540D"
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--- !u!1 &8672857293765675362
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8487607530837184666}
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- component: {fileID: 7300353593644335419}
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- component: {fileID: 4491763352922409576}
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m_Layer: 5
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m_Name: myRank
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8487607530837184666
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8672857293765675362}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1928608338}
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m_RootOrder: 17
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -364.4, y: 824.2}
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m_SizeDelta: {x: 287.8, y: 92.9}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7300353593644335419
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8672857293765675362}
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m_CullTransparentMesh: 0
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--- !u!114 &4491763352922409576
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8672857293765675362}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.47058824, g: 0.31764707, b: 0, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 45
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 50
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u6211\u7684\u6392\u540D"
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--- !u!1 &8863254459455005950
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GameObject:
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m_ObjectHideFlags: 0
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@ -31,6 +31,7 @@ function this:InitComponent()
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this.selectTxt=Util.GetGameObject(self.gameObject, "bg/tabSelectBtn/Text"):GetComponent("Text")
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this.tabBox=Util.GetGameObject(self.gameObject, "bg/TabBox")
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this.btn_help=Util.GetGameObject(self.gameObject, "bg/btn_help")
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this.myRank=Util.GetGameObject(self.gameObject, "bg/myRank"):GetComponent("Text")
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local rootHight = this.rewardGrid.transform.rect.height
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local width = this.rewardGrid.transform.rect.width
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.rewardGrid.transform,this.rewardItem, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0,0))
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@ -154,6 +155,11 @@ function this.ChangeWindow(config)
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LogError("ranktype=="..rankType)
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local ranks,myRank = RankingManager.GetRankingInfo()
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ownRank=myRank.rank
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if ownRank>0 then
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this.myRank.text="我的排名:"..ownRank
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else
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this.myRank.text=""
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end
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LogError("ranks len======="..#ranks)
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--this.SetRoleRank(ranks,myRank,true,true)
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if type==1 then
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