dev_chengFeng
parent
b57eb71974
commit
43f7ca10bc
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@ -33,7 +33,6 @@ function this:InitComponent()
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this.BtnTimeScale = Util.GetGameObject(this.DownRoot, "option/BtnTimeScale")
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this.BtnExit = Util.GetGameObject(this.DownRoot, "option/BtnExit")
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this.Button = Util.GetGameObject(this.DownRoot, "option/Button")
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this.ButtonLock = Util.GetGameObject(this.DownRoot, "option/Button/lock")
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this.BtnGM = Util.GetGameObject(this.DownRoot, "option/Button")
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@ -201,7 +200,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc)
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-- LogPink(fightType)
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this.BG:GetComponent("Image").sprite = Util.LoadSprite(BattleManager.GetBattleBg(fightType))
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this.BtnGM:SetActive(AppConst.isOpenGM)
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-- this.BtnGM:SetActive(AppConst.isOpenGM)
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this.BtnExit:SetActive(false)--FightPointPassManager.GetStopBtnState())
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@ -281,8 +280,14 @@ function this.InitOption()
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Util.GetGameObject(this.BtnTimeScale, "lock"):SetActive(not BattleManager.IsUnlockBattleSpeed())
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local IsUnLockBattlePass = BattleManager.IsUnlockBattlePass() --or AppConst.isOpenGM
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Util.GetGameObject(this.BtnExit, "lock"):SetActive(not IsUnLockBattlePass)
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Util.GetGameObject(this.BtnGM, "lock"):SetActive(not IsUnLockBattlePass)
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this.BtnGM:GetComponent("Button").interactable = IsUnLockBattlePass
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if AppConst.isOpenGM then
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Util.GetGameObject(this.BtnGM, "lock"):SetActive(false)
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else
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Util.GetGameObject(this.BtnGM, "lock"):SetActive(not IsUnLockBattlePass)
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this.BtnGM:GetComponent("Button").interactable = IsUnLockBattlePass
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end
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-- 初始化战斗时间,刷新前端显示
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BattleManager.InitTimeScale()
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