diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_RecrutDetail.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_RecrutDetail.lua index fa9f1a24fb..679dbe53b0 100644 --- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_RecrutDetail.lua +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_RecrutDetail.lua @@ -142,7 +142,7 @@ function this:BuildRateData(actType,UpItem,upItemList) if m and m.Reward[1] == showData.monsterId then local _config = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,m.Reward[1]) local readingName = _config.ReadingName or _config.Name - table.insert(_upRateList,{id = m.Reward[1],tag="灵兽UP!",name = readingName,value = m.WeightShow}) + table.insert(_upRateList,{id = m.Reward[1],tag="灵兽UP!",name = readingName,value = m.WeightShow,color = "AD4152"}) break end end @@ -153,7 +153,7 @@ function this:BuildRateData(actType,UpItem,upItemList) if m and m.Reward[1] == showData.monsterId then local _config = ConfigManager.GetConfigData(ConfigName.HeroConfig,m.Reward[1]) local readingName = _config.ReadingName or _config.Name - table.insert(_upRateList,{id = m.Reward[1],tag="5星UP!",name = readingName,value = m.WeightShow}) + table.insert(_upRateList,{id = m.Reward[1],tag="5星UP!",name = readingName,value = m.WeightShow,color = "AD4152"}) break end end @@ -238,7 +238,7 @@ function this:RefreshHeroRate(hero,_rateList) valueList5 = valueList5 - _rateList[i].value table.insert(rateList,_rateList[i]) end - table.insert(rateList,{tag="5星",name="其他5星",value = valueList5,color = "BDB69C"}) + table.insert(rateList,{tag="5星",name="其他5星",value = valueList5,color = "AD4152"}) table.insert(rateList,{tag="4星",name="4星神将",value = this:ReculateRate(list4),color = "BDB69C"}) table.insert(rateList,{tag="3星",name="3星神将",value = this:ReculateRate(list3),color = "BDB69C"}) table.insert(rateList,{tag="2星",name="2星神将",value = this:ReculateRate(list2),color = "BDB69C"}) @@ -268,8 +268,8 @@ function this:RefreshSoulRate(soul,_rateList) valueList6 = valueList6 - _rateList[i].value table.insert(rateList,_rateList[i]) end - table.insert(rateList,{tag="红色",name="其他".."红色",value = valueList6,color = "BDB69C"}) - table.insert(rateList,{tag="金色",name="金色",value=this:ReculateRate(list5),color = "BDB69C"}) + table.insert(rateList,{tag="红色",name="其他".."红色",value = valueList6,color = "AD4152"}) + table.insert(rateList,{tag="金色",name="金色",value=this:ReculateRate(list5),color = "AD4152"}) table.insert(rateList,{tag="紫色",name="紫色",value=this:ReculateRate(list4),color = "BDB69C"}) table.insert(rateList,{tag="其他",name="其他",value=this:ReculateRate(list7),color = "BDB69C"}) return rateList @@ -296,8 +296,8 @@ function this:RefreshMonsterRate(UpMonster,_rateList) valueList1 = valueList1 - _rateList[i].value table.insert(rateList,_rateList[i]) end - table.insert(rateList,{tag="金色",name="金色灵兽或碎片",value=valueList1,color = "BDB69C"}) - table.insert(rateList,{tag="紫色",name="紫色灵兽或碎片",value=this:ReculateRate(list2),color = "BDB69C"}) + table.insert(rateList,{tag="金色",name="金色灵兽或碎片",value=valueList1,color = "AD4152"}) + table.insert(rateList,{tag="紫色",name="紫色灵兽或碎片",value=this:ReculateRate(list2),color = "AD4152"}) table.insert(rateList,{tag="蓝色",name="蓝色灵兽或碎片",value=this:ReculateRate(list3),color = "BDB69C"}) table.insert(rateList,{tag="其他",name="其他奖励",value=this:ReculateRate(list4),color = "BDB69C"}) return rateList @@ -322,7 +322,7 @@ function this:RefreshNewHeroRate(UpMonster,_rateList) for i = 1 , #_rateList do valueList1 = valueList1 - _rateList[i].value end - table.insert(_rateList,{tag="五星",name="其他五星英雄",value=valueList1,color = "BDB69C"}) + table.insert(_rateList,{tag="五星",name="其他五星英雄",value=valueList1,color = "AD4152"}) table.insert(_rateList,{tag="四星",name="四星英雄",value=this:ReculateRate(list2),color = "BDB69C"}) table.insert(_rateList,{tag="三星",name="三星英雄",value=this:ReculateRate(list3),color = "BDB69C"}) for i = 1 , #_rateList do