【坐骑】获取新坐骑,点击前往,展示新坐骑
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99fd74ec10
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44415cfded
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@ -212,6 +212,8 @@ local ManagerNames = {
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"GeneralPanel/GeneralTreasureMangaer",
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--御剑行管理器
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"YuJianXing/YuJianXingManager",
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--坐骑管理
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"Setting/PlayerSetTitleRideSkinManager",
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--!!!!红点管理(尽量放在最后)!!!!--
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"Player/RedpotManager",
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}
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@ -871,7 +871,10 @@ function this.ShowWarPowerChange(powernum,type)
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elseif type== PowerChangeJumpType.title then
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str=Language[12291]
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end
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MsgPanel.ShowTwo(str,nil,function()
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MsgPanel.ShowTwo(str,function()
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-- 所有坐骑设置为旧的
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PlayerSetTitleRideSkinManager.SetAllOldRide()
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end,function()
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UIManager.OpenPanel(UIName.SettingPanel,type)
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end)
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end, 1):Start()
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@ -208,6 +208,8 @@ function RewardItemSingleShowPopup:BindEvent()
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self:ClosePanel()
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PopupTipPanel.ShowTip(Language[12255])
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this.WarPowerChange(oldPowerNum,PowerChangeJumpType.ride)
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-- 设置新坐骑
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PlayerSetTitleRideSkinManager.SetNewRide(itemConfigData.Id)
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end)
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end)
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else
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@ -216,6 +218,8 @@ function RewardItemSingleShowPopup:BindEvent()
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self:ClosePanel()
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PopupTipPanel.ShowTip(Language[12255])
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this.WarPowerChange(oldPowerNum,PowerChangeJumpType.ride)
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-- 设置新坐骑
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PlayerSetTitleRideSkinManager.SetNewRide(itemConfigData.Id)
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end)
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end
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elseif itemConfigData.ItemType == ItemType.Title then
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@ -2,7 +2,34 @@ PlayerSetTitleRideSkinManager = {};
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local this = PlayerSetTitleRideSkinManager
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function this.Initialize()
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this.NewRide = {}
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end
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-- 设置刚刚获取到的坐骑是新的,
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function this.SetNewRide(rideId)
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this.NewRide[rideId] = 1
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end
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-- 查看后设置为旧的
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function this.SetOldRide(rideId)
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this.NewRide[rideId] = 0
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end
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-- 查看后设置为旧的
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function this.SetAllOldRide()
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for rideId, isNew in pairs(this.NewRide) do
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this.NewRide[rideId] = 0
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end
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end
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-- 获取一个新坐骑
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function this.GetNewRide()
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local newRideId = nil
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for rideId, isNew in pairs(this.NewRide) do
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if isNew == 1 then
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if not newRideId or newRideId > rideId then
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newRideId = rideId
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end
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end
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end
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return newRideId
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end
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return this
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@ -102,23 +102,24 @@ end
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--显示信息
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function this.ShowPanelData()
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local rideList = ConfigManager.GetAllConfigsDataByKey(ConfigName.PlayerHeadIcon,"Type",PlayerHeadIconType.Ride)
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-- 排序
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-- 排序,已解锁的放前面
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table.sort(rideList, function(a, b)
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Log(a.Id.."|"..b.Id)
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if PlayerManager.userMountList[a.Id] and not PlayerManager.userMountList[b.Id] then
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Log("true")
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return true
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elseif not PlayerManager.userMountList[a.Id] and PlayerManager.userMountList[b.Id] then
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Log("false")
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return false
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else
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Log("ID:"..tostring(a.Id < b.Id))
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return a.Id < b.Id
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end
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end)
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--设置选中
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local newRideId = PlayerSetTitleRideSkinManager.GetNewRide()
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local curUserRideId = PlayerManager.GetPlayerRide()
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if curUserRideId > 0 then
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if newRideId and newRideId > 0 then
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curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon,newRideId)
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-- 所有坐骑设置为旧的
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PlayerSetTitleRideSkinManager.SetAllOldRide()
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elseif curUserRideId and curUserRideId > 0 then
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curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon,curUserRideId)
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else
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curUserRideConFig = rideList[1]
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