【建木神树】神应属性界面修改

dev_chengFeng
ZhangBiao 2021-01-27 14:21:50 +08:00
parent b6640cc370
commit 4462e6f814
2 changed files with 9 additions and 10 deletions

View File

@ -1610,7 +1610,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 25, y: -50}
m_AnchoredPosition: {x: 25, y: 50}
m_SizeDelta: {x: 0, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6647905203552132254
@ -2761,7 +2761,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 123.99011}
m_SizeDelta: {x: 800, y: 230}
m_SizeDelta: {x: 800, y: 180}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6861799424909416049
CanvasRenderer:
@ -2873,8 +2873,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 22.5, y: -150}
m_SizeDelta: {x: 25, y: 100}
m_AnchoredPosition: {x: 22.5, y: -125}
m_SizeDelta: {x: 25, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4811476578694021459
CanvasRenderer:
@ -3227,7 +3227,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 148, y: 0}
m_AnchoredPosition: {x: 100, y: 0}
m_SizeDelta: {x: 102.79999, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4853678151928099076
@ -3265,7 +3265,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_Alignment: 5
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1

View File

@ -44,12 +44,11 @@ function this:OnShow(_parent)
go.gameObject:SetActive(true)
local name = Util.GetGameObject(go,"name"):GetComponent("Text")
local num = Util.GetGameObject(go,"num"):GetComponent("Text")
num.gameObject:SetActive(false)
if SacredTreeManager.GetTowerLevel() >= data[i].allNum then
name.text = "<color=green>"..PropertyConfig[data[i].id].Info..":</color>"
num.text = "<color=green>".."四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")</color>"
name.text = "<color=#66FF00>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")</color>"
else
name.text = PropertyConfig[data[i].id].Info..":"
num.text = "四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")"
name.text = "<color=#B9AE97>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")</color>"
end
end
end