【战斗】======被动395 400修改
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df51b91fb0
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44643920ae
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@ -9892,7 +9892,7 @@ local passivityList = {
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if triggerNum==time then
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if triggerNum==time then
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return
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return
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end
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end
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BattleUtil.CalRage(role,role,num,CountTypeName.Add)
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BattleUtil.CalRage(role,target,num,CountTypeName.Add)
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triggerNum=triggerNum+1
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triggerNum=triggerNum+1
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end
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end
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BattleLogic.Event:AddEvent(BattleEventName.ImmuneDebuffSuccess,onBuffImmune,nil,nil,role)
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BattleLogic.Event:AddEvent(BattleEventName.ImmuneDebuffSuccess,onBuffImmune,nil,nil,role)
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@ -10067,9 +10067,10 @@ local passivityList = {
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return
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return
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end
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end
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local ishave=BattleLogic.BuffMgr:HasBuff(defRole,t1,function(buff)
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local ishave=BattleLogic.BuffMgr:HasBuff(defRole,t1,function(buff)
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if buff.Type==BuffName.SigilSign then
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-- if buff.Type==BuffName.SigilSign then
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-- LogError("t1==="..t1)
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return true
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return true
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end
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-- end
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end)
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end)
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if ishave then
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if ishave then
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if defRole.Rage>=n1 then
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if defRole.Rage>=n1 then
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@ -10091,9 +10092,9 @@ local passivityList = {
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return
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return
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end
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end
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local ishave=BattleLogic.BuffMgr:HasBuff(defRole,t1,function(buff)
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local ishave=BattleLogic.BuffMgr:HasBuff(defRole,t1,function(buff)
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if t1==BuffName.SigilSign then
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-- if t1==BuffName.SigilSign then
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return true
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return true
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end
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-- end
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end)
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end)
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if ishave then
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if ishave then
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if defRole.Rage<n3 then
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if defRole.Rage<n3 then
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@ -121,11 +121,18 @@ function RoleLogic:Init(uid, data, position)
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end
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end
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--如果时363类型得被动就存起来
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--如果时363类型得被动就存起来
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if id==363 then
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if id==363 then
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coverPass[args[1]]=args
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if coverPass[args[1]] then
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table.insert(coverPass[args[1]],args)
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else
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coverPass[args[1]]={}
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table.insert(coverPass[args[1]],args)
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end
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else
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else
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--如果有363修改的被动就修改
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--如果有363修改的被动就修改
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if coverPass[passivityId] then
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if coverPass[passivityId] then
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local coverArgs=coverPass[passivityId]
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local list=coverPass[passivityId]
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for i = 1, #list do
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local coverArgs=list[i]
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local len=floor((#coverArgs-1)/2)
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local len=floor((#coverArgs-1)/2)
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for i = 1, len do
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for i = 1, len do
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local id=0
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local id=0
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@ -142,6 +149,7 @@ function RoleLogic:Init(uid, data, position)
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end
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end
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end
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end
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end
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end
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end
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if BattleUtil.Passivity[id] then
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if BattleUtil.Passivity[id] then
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BattleUtil.Passivity[id](self, args,passivityId,judge)
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BattleUtil.Passivity[id](self, args,passivityId,judge)
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BattleLogManager.Log(
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BattleLogManager.Log(
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