牛气冲天奖励显示修改

wangzhenxing 2022-12-29 17:15:16 +08:00
parent 681f2e9d5b
commit 44919e781c
2 changed files with 7 additions and 7 deletions

View File

@ -1536,7 +1536,7 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 28
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
@ -2650,7 +2650,7 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 28
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
@ -7782,7 +7782,7 @@ ParticleSystem:
--- !u!199 &7209200664494720904
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -9320,7 +9320,7 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 28
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
@ -10101,7 +10101,7 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 28
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
@ -10181,7 +10181,7 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 28
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0

View File

@ -192,7 +192,7 @@ function NiuQiChongTianPanel:SetProgress()
self.progress.fillAmount = self.curScore/self.progressData[#self.progressData].value[2][1]
for i = 1, self.reward.transform.childCount do
local item = self.reward.transform:GetChild(i-1)
Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = self.progressData[i].reward[1][2]
Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = PrintWanNum2(self.progressData[i].reward[1][2])
Util.GetGameObject(item, "Text"):GetComponent("Text").text = self.progressData[i].value[2][1]
Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(artConfig[itemConfig[self.progressData[i].reward[1][1]].ResourceID].Name)
Util.GetGameObject(item, "red"):SetActive(self.progressData[i].state == 1)