牛气冲天奖励显示修改
parent
681f2e9d5b
commit
44919e781c
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@ -1536,7 +1536,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 28
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -2650,7 +2650,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 28
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -7782,7 +7782,7 @@ ParticleSystem:
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--- !u!199 &7209200664494720904
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -9320,7 +9320,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 28
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -10101,7 +10101,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 28
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -10181,7 +10181,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 28
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -192,7 +192,7 @@ function NiuQiChongTianPanel:SetProgress()
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self.progress.fillAmount = self.curScore/self.progressData[#self.progressData].value[2][1]
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for i = 1, self.reward.transform.childCount do
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local item = self.reward.transform:GetChild(i-1)
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = self.progressData[i].reward[1][2]
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = PrintWanNum2(self.progressData[i].reward[1][2])
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = self.progressData[i].value[2][1]
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Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(artConfig[itemConfig[self.progressData[i].reward[1][1]].ResourceID].Name)
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Util.GetGameObject(item, "red"):SetActive(self.progressData[i].state == 1)
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