【战斗】==========被动196 修改
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@ -4168,7 +4168,7 @@ local passivityList = {
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end)
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end,
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-- 对敌方造成伤害如被分摊其分摊比降低[a]%,判断类型[b](b:1 技能 2 普攻 3 所有 4:燃烧目标 )
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-- 对敌方造成伤害如被分摊其分摊比降低[a]%,判断类型[b](b:1 普攻 2 技能 3 所有 4:燃烧目标 技能 )
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-- a[float],b[int]
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[196] = function(role, args,id,judge)
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local f1 = args[1]
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@ -4177,7 +4177,8 @@ local passivityList = {
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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if type==4 and not BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return buff.type== BuffName.DOT and buff.damageType==1 end,role,1) then
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if type==4 and not BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return buff.type== BuffName.DOT and buff.damageType==1 end,role,1) and
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skill and skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then
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return
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end
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--普攻不会被降低分摊 2020/11/17 wangzhenxing lihaiyang
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