【战斗】==========被动344修改
parent
79addd132d
commit
453216c6c7
|
@ -8145,7 +8145,7 @@ local passivityList = {
|
|||
--添加技能额外伤害
|
||||
if curSkill then
|
||||
local finalDamage=floor(role.superSkillDamage*p1)
|
||||
BattleUtil.FinalDamage(curSkill,role,buff.target,finalDamage)
|
||||
BattleUtil.ApplyDamageNoPassive(curSkill,role,buff.target,finalDamage)
|
||||
end
|
||||
end
|
||||
--添加buff失败
|
||||
|
|
|
@ -642,6 +642,28 @@ function BattleUtil.ApplyDamage(skill, atkRole, defRole, damage, bCrit, damageTy
|
|||
return BattleUtil.FinalDamage(skill, atkRole, defRole, damage, bCrit, damageType, dotType,isDirect)
|
||||
end
|
||||
|
||||
-- 计算真实伤害(没有被动增伤)
|
||||
function BattleUtil.ApplyDamageNoPassive(skill, atkRole, defRole, damage, bCrit, damageType, dotType,isDirect)
|
||||
-- 灵兽无效
|
||||
if defRole.type == BattleUnitType.Monster then
|
||||
return
|
||||
end
|
||||
-- 计算护盾减伤
|
||||
damage = BattleUtil.CalShield(atkRole, defRole, damage,skill)
|
||||
-- 造成的最终伤害
|
||||
local damagingFunc = function(dmgDeduction)
|
||||
damage = damage - dmgDeduction
|
||||
end
|
||||
|
||||
defRole.Event:DispatchEvent(BattleEventName.FinalBeDamageEnd, damagingFunc, atkRole, damage, skill, dotType, bCrit, damageType,isDirect)
|
||||
BattleLogic.Event:DispatchEvent(BattleEventName.FinalDamage, damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType)
|
||||
|
||||
--
|
||||
return BattleUtil.FinalDamage(skill, atkRole, defRole, damage, bCrit, damageType, dotType,isDirect)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- 怒气计算
|
||||
function BattleUtil.CalRage(caster, target, value, countType,isBorrow)
|
||||
|
|
Loading…
Reference in New Issue