【log】删除一些无用log
parent
092ab0e348
commit
45351466ed
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@ -264,7 +264,7 @@ public class SocketClient
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AddStateInfo(NetworkStateType.Disconnect, "bytesRead < 1");
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return;
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}
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Debug.Log("[SocketClient] NowClient:@" + ++_NNN+" _:"+bytesRead + ":" + client.Client.Handle);
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//Debug.Log("[SocketClient] NowClient:@" + ++_NNN+" _:"+bytesRead + ":" + client.Client.Handle);
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OnReceive(byteBuffer, bytesRead); //分析数据包内容,抛给逻辑层
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lock (client.GetStream())
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@ -278,7 +278,7 @@ public class SocketClient
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}
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catch (Exception ex)
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{
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Debug.LogError("SocketClient.OnRead " + ex.ToString());
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//Debug.LogError("SocketClient.OnRead " + ex.ToString());
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//Lnhbuc_PrintBytes();
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AddStateInfo(NetworkStateType.Exception, ex.Message);
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}
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@ -403,7 +403,7 @@ public class SocketClient
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buffer.ReadIntToByte();
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//协议号
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int msgid = buffer.ReadIntToByte();
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Debug.Log("[SocketClient:OnReceivedMessage]msgid:" + msgid);
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//Debug.Log("[SocketClient:OnReceivedMessage]msgid:" + msgid);
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//收到心跳包
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if (msgid == 1001)
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{
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@ -870,7 +870,7 @@ public class SocketClient
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buffer.Close();
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Debug.Log("[SocketClient.m_SendMessage]..."+ msgId);
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//Debug.Log("[SocketClient.m_SendMessage]..."+ msgId);
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}
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/// <summary>
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@ -105,10 +105,10 @@ namespace GameLogic {
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public void PreLoadAssetAsync(string assetName, LuaFunction luaFunc)
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{
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Debug.Log("预加载资源:" + assetName);
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//Debug.Log("预加载资源:" + assetName);
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if (File.Exists(AppConst.PersistentDataPath + assetName) && PlayerPrefs.GetInt(assetName + "_IsPreLoad", 0) == 1)
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{
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Debug.Log("预加载资源已存在");
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//Debug.Log("预加载资源已存在");
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if (luaFunc != null)
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{
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luaFunc.Call(true);
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@ -116,12 +116,12 @@ namespace GameLogic {
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}else
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{
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string downLoadURL = VersionManager.Instance.GetVersionInfo("resUrl") + AppConst.PlatformPath + "/";
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Debug.Log("预加载资源路径:"+downLoadURL);
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//Debug.Log("预加载资源路径:"+downLoadURL);
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ResourceDownloadManager.Instance.StartDownload(assetName, downLoadURL, "", (string name, DownLoadProgress dp) => {
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Debug.LogFormat("预加载资源进度:{0}/{1}", dp.Size, dp.TotalSize);
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//Debug.LogFormat("预加载资源进度:{0}/{1}", dp.Size, dp.TotalSize);
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}, (string name, bool isOk) =>
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{
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Debug.Log("预加载资源完成:" + isOk);
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//Debug.Log("预加载资源完成:" + isOk);
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PlayerPrefs.SetInt(assetName + "_IsPreLoad", 1);
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if (luaFunc != null)
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{
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