回放修改
parent
6d1d7c7996
commit
45549c8a6d
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@ -18324,7 +18324,6 @@ GameObject:
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m_Component:
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- component: {fileID: 5811199379511148558}
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- component: {fileID: 5428393491958157505}
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- component: {fileID: 4707393778810177127}
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m_Layer: 5
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m_Name: Root
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m_TagString: Untagged
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@ -18360,38 +18359,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4522565201611305069}
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m_CullTransparentMesh: 0
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--- !u!114 &4707393778810177127
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4522565201611305069}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1367256648, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Content: {fileID: 2467810542299967353}
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m_Horizontal: 1
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m_Vertical: 0
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m_MovementType: 1
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m_Elasticity: 0.3
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m_Inertia: 1
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m_DecelerationRate: 0.135
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m_ScrollSensitivity: 1
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m_Viewport: {fileID: 7127895522850689906}
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m_HorizontalScrollbar: {fileID: 0}
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m_VerticalScrollbar: {fileID: 0}
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m_HorizontalScrollbarVisibility: 2
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m_VerticalScrollbarVisibility: 2
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m_HorizontalScrollbarSpacing: -3
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m_VerticalScrollbarSpacing: -3
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m_OnValueChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!1 &4586946169219444452
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GameObject:
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m_ObjectHideFlags: 0
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@ -117,6 +117,7 @@ function this:OnClose()
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end
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function this:OnDestroy()
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itemList = {}
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end
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return this
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