Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
jiaoyangna 2021-07-22 14:17:44 +08:00
commit 457ee33353
8 changed files with 26 additions and 122 deletions

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@ -272,6 +272,10 @@ function this.OnPageTabChange(index)
subViewList[_CurPageIndex].sub:OnClose()
end
if subViewList[index] and subViewList[index].config and subViewList[index].sub then
--每日每周任务页签拆分用
if tabs[index].ShopData and tabs[index].ShopData[1][1] == -9999 then
CommonActPageManager.DynamicActType = tabs[index].ActId
end
subViewList[index].sub:OnShow(orginLayer)
else
subViewList[index] = {}
@ -279,8 +283,12 @@ function this.OnPageTabChange(index)
if tabs[index].UIName then
subViewList[index].config = SubUIConfig[tabs[index].UIName[1]]
subViewList[index].sub = SubUIManager.Open(subViewList[index].config,this.content.transform,tabs[index],index,this)
--每日每周任务页签拆分用
if tabs[index].ShopData and tabs[index].ShopData[1][1] == -9999 then
CommonActPageManager.DynamicActType = tabs[index].ActId
end
subViewList[index].sub:OnShow(orginLayer)
end
end
end
if tabs[index].UpView and #tabs[index].UpView > 0 then
this.upView:OnOpen({showType = tabs[index].UpView[1][1], panelType = tabs[index].UpView[2] })

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@ -76,21 +76,25 @@ function CommonActPage:OnShow(_sortingOrder)
self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType
--每日每周任务页签拆分用
if self.actConfig.ShopData and self.actConfig.ShopData[1][1] == -9999 then
self.actType = 20000
end
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if self.actType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actType)
if id and id > 0 then
self.actId = id
local actConfig
local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",self.actConfig.PageType,"ActiveType",self.actType)
if not actConfig then
actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",self.actConfig.PageType,"ActiveType",self.actType)
end
if actConfig then
self.actConfig = actConfig
end
else
LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
LogRed("活动类型:"..tostring(self.actType).."的活动未开启")
end
end
end
@ -165,7 +169,7 @@ function CommonActPage:OnShow(_sortingOrder)
end
--刷新数据
function CommonActPage:RefreshData(isUpdata,isTop,isAni)
self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
self.ActData = CommonActPageManager.GetData(self.actType)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end

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@ -3,6 +3,7 @@ local this = CommonActPageManager
local dataList = {}
this.TaSuiLingXiaoMsg = nil
this.TaSuiLingXiaoHistoryDmg = 0
this.DynamicActType = 1
function this.Initialize()
end
@ -243,7 +244,7 @@ function this.InitTaskData(curData,taskType,configName)
local allMissionData = TaskManager.GetTypeTaskList(taskType)
for i=1,#allListData do
for j=1,#allMissionData do
if allListData[i].Id == allMissionData[j].missionId then
if allListData[i].Id == allMissionData[j].missionId and allListData[i].Type == this.DynamicActType then
local data = {}
data.missionId = allMissionData[j].missionId
data.taskType = taskType

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@ -64,6 +64,7 @@ function RecruitPanelNew:InitComponent()
self.upHeroPreList[i].pos = Util.GetGameObject(self.upHeroPreList[i].go,"di")
self.upHeroPreList[i].itempos = Util.GetGameObject(self.upHeroPreList[i].go,"itempos")
self.upHeroPreList[i].item = SubUIManager.Open(SubUIConfig.ItemView,self.upHeroPreList[i].itempos.transform)
self.upHeroPreList[i].item.gameObject:SetActive(false)
self.upHeroPreList[i].item.transform:SetSiblingIndex(0)
self.upHeroPreList[i].choosed = Util.GetGameObject(self.upHeroPreList[i].go,"state")
end