神尊特权 幸运转盘 GM刷冲礼包功能优化
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@ -1,4 +1,4 @@
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-- Lua中的继承
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-- Lua中的继承
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function Inherit(tbParent, tbChild)
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if not tbParent then
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local o = tbChild or {}
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@ -2761,6 +2761,7 @@ function CheckFunctionOpen(_funId)
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--1关卡开启
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--2玩家等级开启
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--3鸿蒙阵神将等级
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--4购买礼包开启
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local openRule = data.OpenRules
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if openRule then
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if openRule[1] == 1 and not FightPointPassManager.IsFightPointPass(openRule[2]) then -- 关卡开启
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@ -2769,6 +2770,8 @@ function CheckFunctionOpen(_funId)
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return false
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elseif openRule[1] == 3 and HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) < openRule[2] then -- 鸿蒙阵神将共鸣等级
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return false
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elseif openRule[1] == 4 and not OperatingManager.IsBuyGift(openRule[2]) then
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return false
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end
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end
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--1#创角
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@ -476,6 +476,7 @@ UIName = {
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GMEspecially=484,--gm创角即送
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GMMingWangPanel=485,--gm名望特权
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ActivityChongRank=486,--gm开服冲榜
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GMShuaChongTeQuan=487,--GM礼包
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}
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SubUIConfig = {
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@ -562,7 +563,7 @@ SubUIConfig = {
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[39] = {name = "FightLevelTrialPanel",assetName = "FightLevelTrialPanel",script = "Modules/FightLevel/FightLevelTrialPanel"},
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[40] = {name = "ShenzunPrivilegePage",assetName = "ShenzunPrivilegePage",script = "Modules/Operating/ShenzunPrivilegePage"},
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[41] = {name = "HHBJPage",assetName = "HHBJPage",script = "Modules/Operating/HHBJPage"},
|
||||
[42] = {name = "GMShuaChongTeQuan",assetName = "GMShuaChongTeQuan",script = "Modules/Operating/GMShuaChongTeQuan"},
|
||||
-- [42] = {name = "GMShuaChongTeQuan",assetName = "GMShuaChongTeQuan",script = "Modules/Operating/GMShuaChongTeQuan"},
|
||||
[43] = {name = "GMFreeRecharge",assetName = "GMFreeRecharge",script = "Modules/Operating/GMFreeRecharge"},
|
||||
[44] = {name = "GMTurnTablePanel",assetName = "GMTurnTablePanel",script = "Modules/LuckyTurnTable/GMTurnTablePanel"},
|
||||
}
|
||||
|
|
@ -145,6 +145,12 @@ function this:InitComponent()
|
|||
Util.GetGameObject(this.btnGMChange,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("gm_change_maincity_btn_zh")
|
||||
this.gmRedPoint = Util.GetGameObject(this.btnGMChange,"redPoint")
|
||||
this.gmRedPoint:SetActive(false)
|
||||
|
||||
--gm礼包
|
||||
this.btnGMGift=Util.GetGameObject(self.gameObject,"RightDown/btnGMGift")
|
||||
Util.GetGameObject(this.btnGMGift,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("gm_change_maincity_btn_zh")
|
||||
this.gmRedPoint = Util.GetGameObject(this.btnGMGift,"redPoint")
|
||||
this.gmRedPoint:SetActive(false)
|
||||
--名望系统
|
||||
this.btnMingWang=Util.GetGameObject(self.gameObject,"RightDown/btnMingWang")
|
||||
Util.GetGameObject(this.btnMingWang,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("gm_mingwang_icon")
|
||||
|
|
@ -687,13 +693,17 @@ function this:BindEvent()
|
|||
UIManager.OpenPanel(UIName.GMChangePanel)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btnGMGift,function()
|
||||
UIManager.OpenPanel(UIName.GMShuaChongTeQuan)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btnMingWang,function()
|
||||
UIManager.OpenPanel(UIName.GMMingWangPanel)
|
||||
end)
|
||||
Util.AddClick(this.btnShenzun,function()
|
||||
UIManager.OpenPanel(UIName.NewShenZunPanel)
|
||||
end)
|
||||
|
||||
|
||||
Util.AddClick(this.btnTianShuMiJuan,function()
|
||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.tianshumijuan) then
|
||||
UIManager.OpenPanel(UIName.TianShuMiJuan,1)
|
||||
|
|
@ -705,8 +715,9 @@ function this:BindEvent()
|
|||
Util.AddClick(this.btnXingYunTanBao,function()
|
||||
-- UIManager.OpenPanel(UIName.LuckyTurnTablePanel)
|
||||
-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
|
||||
JumpManager.GoJump(1027)
|
||||
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
|
||||
-- JumpManager.GoJump(1027)
|
||||
-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
|
||||
UIManager.OpenPanel(UIName.ActivityMainPanel,40,5)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btnExplore,function()
|
||||
|
|
@ -1289,6 +1300,7 @@ function this:OnShow()
|
|||
end
|
||||
PlayerManager.StarBattleUpLvTipTime(1)
|
||||
this.battleUpLvTip:SetActive(false)
|
||||
this.btnShenzun:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.NewShenzun))
|
||||
|
||||
--检测灵兽红点
|
||||
PokemonManager.CheckRedPointStatusPokemonMainCityRed()
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
|
||||
local GMShuaChongTeQuan = {}
|
||||
require("Base/BasePanel")
|
||||
GMShuaChongTeQuan = Inherit(BasePanel)
|
||||
-- local GMShuaChongTeQuan = {}
|
||||
self=GMShuaChongTeQuan
|
||||
local sortingOrder = 0
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
|
|
@ -9,13 +11,13 @@ local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_
|
|||
[4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "无上GM",img = "gm_shuachong_wsGM_01_zh",id=2204 },
|
||||
}
|
||||
|
||||
function GMShuaChongTeQuan:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
b.transform = gameObject.transform
|
||||
setmetatable(b, { __index = GMShuaChongTeQuan })
|
||||
return b
|
||||
end
|
||||
-- function GMShuaChongTeQuan:New(gameObject)
|
||||
-- local b = {}
|
||||
-- b.gameObject = gameObject
|
||||
-- b.transform = gameObject.transform
|
||||
-- setmetatable(b, { __index = GMShuaChongTeQuan })
|
||||
-- return b
|
||||
-- end
|
||||
local TabAdapter=nil
|
||||
local SwitchView=nil
|
||||
local infoList={}
|
||||
|
|
@ -24,6 +26,7 @@ local dayList={}
|
|||
--初始化组件(用于子类重写)
|
||||
function GMShuaChongTeQuan:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
self.btnBack = Util.GetGameObject(self.transform, "backBtn")
|
||||
self.grid = Util.GetGameObject(self.gameObject, "grid")
|
||||
self.titleImg=Util.GetGameObject(self.gameObject, "bg1/shenzuntequanName"):GetComponent("Image")
|
||||
self.btn_buy=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy")
|
||||
|
|
@ -148,7 +151,9 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function GMShuaChongTeQuan:BindEvent()
|
||||
|
||||
Util.AddClick(self.btnBack, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -173,7 +178,7 @@ end
|
|||
|
||||
-- 打开,重新打开时回调
|
||||
function GMShuaChongTeQuan:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
-- self.gameObject:SetActive(true)
|
||||
sortingOrder = _sortingOrder
|
||||
|
||||
end
|
||||
|
|
@ -185,7 +190,7 @@ local activityData={}
|
|||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function GMShuaChongTeQuan:OnClose()
|
||||
self.gameObject:SetActive(false)
|
||||
-- self.gameObject:SetActive(false)
|
||||
end
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function GMShuaChongTeQuan:OnDestroy()
|
||||
|
|
|
|||
Loading…
Reference in New Issue