排行榜备战界面修改
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469db60439
commit
45afafba01
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@ -44959,7 +44959,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -975, y: -187}
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m_SizeDelta: {x: 126, y: 126}
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m_SizeDelta: {x: 153, y: 154}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5508371999346996025
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CanvasRenderer:
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@ -44989,7 +44989,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 6fe1d80ff9e2c794abed8b923bc7d9c4, type: 3}
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m_Sprite: {fileID: 21300000, guid: d413e387932e7e24dbf684b374b0ffc2, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -50732,7 +50732,7 @@ MonoBehaviour:
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m_Top: 18
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m_Bottom: 0
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m_ChildAlignment: 3
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m_Spacing: 253.89
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m_Spacing: 220
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -55614,7 +55614,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: -737.8001, y: 82}
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m_AnchoredPosition: {x: -737.80005, y: 82}
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m_SizeDelta: {x: 0, y: 164}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2024492445122746112
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@ -63898,7 +63898,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -88.5, y: 90}
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m_AnchoredPosition: {x: -72.467, y: 78}
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m_SizeDelta: {x: 150, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &407204281992633676
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File diff suppressed because it is too large
Load Diff
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@ -12,8 +12,8 @@ local npc
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { [1] = {default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "进度",RankingSData = rankKingList[15]},
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "星级",RankingSData = rankKingList[16] },
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local _TabData={ [1] = { [1] = {default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = "进度",RankingSData = rankKingList[15]},
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[2] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = "星级",RankingSData = rankKingList[16] },
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}
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}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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@ -118,7 +118,9 @@ end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[TabDataIndex][index][status])
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local img=Util.GetGameObject(tab,"Image"):GetComponent("Image")
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img.sprite = this.spLoader:LoadSprite(_TabData[TabDataIndex][index][status])
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img:SetNativeSize()
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tabLab:GetComponent("Text").text = _TabData[TabDataIndex][index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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end
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