svn逻辑同步

dev_chengFeng
JieLing 2020-07-02 14:53:44 +08:00
parent cadced19c9
commit 461c64b04a
77 changed files with 593 additions and 160 deletions

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@ -120,9 +120,9 @@ function this.SwitchView(index)
end
--区分显示
if index==1 then
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.HeroReturn})
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
elseif index==2 then
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.HeartFireStone})
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
elseif index==3 then
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
end

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@ -252,12 +252,12 @@ function this.UpdateHeroHpValue(heroInfo)
for i = 1, #heroInfo do
if this.heroInfo[heroInfo[i].heroId] then
this.heroInfo[heroInfo[i].heroId].remainHp = heroInfo[i].remainHp
--Log(" ******* 推送更新远征英雄血量 "..heroInfo[i].heroId.." "..heroInfo[i].remainHp)
-- LogGreen(" ******* 推送更新远征英雄血量 "..heroInfo[i].heroId.." "..heroInfo[i].remainHp)
else
local singleHeroInfo = {}
singleHeroInfo.heroId = heroInfo[i].heroId--英雄动态id
singleHeroInfo.remainHp = heroInfo[i].remainHp--剩余血量
--Log(" ******* 推送更新远征英雄血量 "..singleHeroInfo.heroId.." "..singleHeroInfo.remainHp)
-- LogGreen(" ******* 推送更新远征英雄血量 "..singleHeroInfo.heroId.." "..singleHeroInfo.remainHp)
this.heroInfo[singleHeroInfo.heroId] = singleHeroInfo
end
end

View File

@ -9,6 +9,7 @@ local fun
local itemList = {}
local monsterData = {}
local rewardData = {}
local curNodeConFig
local type = 1 --1 前往 2 放弃
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
@ -72,6 +73,9 @@ function this:OnShow(_parent,...)
end
end
for i, v in pairs(curRewardData) do
if curNodeConFig and curNodeConFig.Reward and curNodeConFig.Reward > 0 then
v = {v[1],math.floor(v[2] * curNodeConFig.Reward)}
end
table.insert(rewardData,v)
end
this:FormationAdapter()

View File

@ -81,6 +81,9 @@ function this:OnShow(_parent,...)
end
end
for i, v in pairs(curRewardData) do
if curNodeConFig and curNodeConFig.Reward and curNodeConFig.Reward > 0 then
v = {v[1],math.floor(v[2] * curNodeConFig.Reward)}
end
table.insert(rewardData,v)
end
this:FormationAdapter()

View File

@ -86,7 +86,7 @@ function this.SetCurFormationIndex()
local curIndex = 1
local curMapId = PlayerManager.curMapId
local carbonType = 1
if curMapId > 0 then
if curMapId and curMapId > 0 then
carbonType = ChallengeData[curMapId].Type
end
curIndex = carbonType == 4 and 401 or 1

View File

@ -13,7 +13,7 @@ function this:InitComponent(gameObject)
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
end
this.isClickAid = true
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.aidBtn, function()
@ -33,6 +33,7 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function this:OnShow()
this.isClickAid = true
this.ShowPanelData()
end
function this.ShowPanelData()
@ -44,13 +45,13 @@ function this.ShowPanelData()
this.titleText.text = ConfigManager.GetConfigData(ConfigName.ItemConfig,item).Name..Language[11003]..guildHelpConfig[1].HelpTime[2] - curNum.."/".. guildHelpConfig[1].HelpTime[2]..")"
end
local allMyAidData = MyGuildManager.GetAllGuildHelpInfo()
if #allMyAidData <= 0 then
if #allMyAidData <= 0 and not MyGuildManager.isPanelRequest then
MyGuildManager.isPanelRequest = true
NetManager.GuildHelpGetAllRequest(function (msg)
allMyAidData = MyGuildManager.GetAllGuildHelpInfo()
this.ScrollView:SetData(allMyAidData, function (index, go)
this.SingleHelpAidDataShow(go, allMyAidData[index])
end)
this.emptyObj:SetActive(#allMyAidData <= 0)
end)
else
this.ScrollView:SetData(allMyAidData, function (index, go)
@ -76,9 +77,12 @@ function this.SingleHelpAidDataShow(go,data)
--免费
Util.GetGameObject(getRewardBtn, "Text"):GetComponent("Text").text = Language[11004]
Util.AddOnceClick(getRewardBtn, function()
NetManager.GuildHelpHelpOtherRequest(data.uid,data.type,function (msg)
this.ShowRewardAndRefreshPanel(msg)
end)
if this.isClickAid then
this.isClickAid = false
NetManager.GuildHelpHelpOtherRequest(data.uid,data.type,function (msg)
this.ShowRewardAndRefreshPanel(msg)
end)
end
end)
elseif MyGuildManager.MyFeteInfo.guildHelpTime >= guildHelpConfig[1].HelpTime[1] and MyGuildManager.MyFeteInfo.guildHelpTime < zongNum then
--元宝
@ -86,13 +90,16 @@ function this.SingleHelpAidDataShow(go,data)
Util.GetGameObject(getRewardBtn, "goldAid/Text"):GetComponent("Text").text = guildHelpConfig[1].Expend[2]
Util.GetGameObject(getRewardBtn, "Text"):GetComponent("Text").text = Language[11005]
Util.AddOnceClick(getRewardBtn, function()
if BagManager.GetItemCountById(guildHelpConfig[1].Expend[1]) < guildHelpConfig[1].Expend[2] then
PopupTipPanel.ShowTip(Language[11006])
return
if this.isClickAid then
this.isClickAid = false
if BagManager.GetItemCountById(guildHelpConfig[1].Expend[1]) < guildHelpConfig[1].Expend[2] then
PopupTipPanel.ShowTip(Language[11006])
return
end
NetManager.GuildHelpHelpOtherRequest(data.uid,data.type,function (msg)
this.ShowRewardAndRefreshPanel(msg)
end)
end
NetManager.GuildHelpHelpOtherRequest(data.uid,data.type,function (msg)
this.ShowRewardAndRefreshPanel(msg)
end)
end)
else
Util.GetGameObject(getRewardBtn, "Text"):GetComponent("Text").text = Language[11005]
@ -123,6 +130,7 @@ function this.ShowRewardAndRefreshPanel(msg)
PopupText(content, 0.5, 2)
--UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
MyGuildManager.SetSingleGuildHelpguildHelpTimeData()
this.isClickAid = true
this.ShowPanelData()
end
return this

View File

@ -558,6 +558,8 @@ function MyGuildManager.BeKickOut(msg)
local rMem = table.remove(this.MyGuildMemList, rIndex)
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.KickOut, rMem.roleUid)
end
--清除援助信息
MyGuildManager.DelSingleGuildHelpInfo(msg.uid)
end
end
@ -622,7 +624,7 @@ end
this.isPanelRequest = false
--公会援助
function MyGuildManager.SetMyAidInfo(msg)
this.MyFeteInfo.guildHelpInfo = msg.familyUserInfo.guildHelpInfo
@ -655,62 +657,75 @@ function MyGuildManager.SetAllGuildHelpInfo(msg)
num = msg.guildHelpInfoIndication[i].guildHelpInfo[j].num,--总获得数量
hadtakenum = msg.guildHelpInfoIndication[i].guildHelpInfo[j].hadtakenum, })--已领取数量
end
--LogRed(" msg.guildHelpInfoIndication[i].uid ".. msg.guildHelpInfoIndication[i].uid)
table.insert(this.allGuildHelpInfo,singleHelpInfo)
-- LogRed(" msg.guildHelpInfoIndication[i].uid ".. msg.guildHelpInfoIndication[i].uid)
this.allGuildHelpInfo[msg.guildHelpInfoIndication[i].uid] = singleHelpInfo
end
MyGuildManager.RefreshAidRedPot()
end
--当公会成员退出时清除求援信息
function MyGuildManager.DelSingleGuildHelpInfo(Deluid)
LogGreen("DelSingleGuildHelpInfo "..Deluid)
for uid, value in pairs(this.allGuildHelpInfo) do
if uid == Deluid then
this.allGuildHelpInfo[uid] = nil
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildAid)
MyGuildManager.RefreshAidRedPot()
end
end
end
--推送更新工会援助信息
function MyGuildManager.SetSingleGuildHelpInfo(msg)
--LogGreen("msg.uid "..msg.uid)
--LogGreen("#this.allGuildHelpInfo "..#this.allGuildHelpInfo)
-- LogGreen("msg.uid "..msg.uid)
-- LogGreen("#this.allGuildHelpInfo "..LengthOfTable(this.allGuildHelpInfo))
local isStarAdd = true
for i = 1, #this.allGuildHelpInfo do
--LogGreen("this.allGuildHelpInfo[i].uid "..this.allGuildHelpInfo[i].uid.." "..msg.uid)
if this.allGuildHelpInfo[i].uid == msg.uid then
for uid, value in pairs(this.allGuildHelpInfo) do
-- LogGreen("uid "..uid.." "..msg.uid)
if uid == msg.uid then
isStarAdd = false
this.allGuildHelpInfo[i].uid = msg.uid
this.allGuildHelpInfo[i].name = msg.name
this.allGuildHelpInfo[i].guildHelpInfo = {}
--LogGreen("msg.guildHelpInfo "..#msg.guildHelpInfo)
this.allGuildHelpInfo[uid].uid = msg.uid
this.allGuildHelpInfo[uid].name = msg.name
this.allGuildHelpInfo[uid].guildHelpInfo = {}
-- LogGreen("msg.guildHelpInfo "..#msg.guildHelpInfo)
for j = 1, #msg.guildHelpInfo do
--LogGreen(Language[10996]..msg.uid.." "..msg.guildHelpInfo[j].type)
--LogGreen("msg.guildHelpInfo[j].type "..msg.guildHelpInfo[j].type)
--LogGreen("msg.guildHelpInfo[j].num "..msg.guildHelpInfo[j].num)
--LogGreen("msg.guildHelpInfo[j].hadtakenum "..msg.guildHelpInfo[j].hadtakenum)
table.insert(this.allGuildHelpInfo[i].guildHelpInfo,{type = msg.guildHelpInfo[j].type,--碎片id
num = msg.guildHelpInfo[j].num,--总获得数量
hadtakenum = msg.guildHelpInfo[j].hadtakenum, })--已领取数量
LogGreen(Language[10996]..msg.uid.." "..msg.guildHelpInfo[j].type.." "..msg.guildHelpInfo[j].num.." "..msg.guildHelpInfo[j].hadtakenum)
if msg.guildHelpInfo[j].num ~= -1 then
table.insert(this.allGuildHelpInfo[uid].guildHelpInfo,{type = msg.guildHelpInfo[j].type,--碎片id
num = msg.guildHelpInfo[j].num,--总获得数量
hadtakenum = msg.guildHelpInfo[j].hadtakenum, })--已领取数量
end
end
end
end
if isStarAdd then
local singleHelpInfo = {}
singleHelpInfo.uid = msg.uid
singleHelpInfo.name = msg.name
singleHelpInfo.guildHelpInfo = {}
--LogGreen("msg.guildHelpInfo "..#msg.guildHelpInfo)
for j = 1, #msg.guildHelpInfo do
--LogGreen(Language[10996]..msg.uid.." "..msg.guildHelpInfo[j].type)
table.insert(singleHelpInfo.guildHelpInfo,{type = msg.guildHelpInfo[j].type,--碎片id
num = msg.guildHelpInfo[j].num,--总获得数量
hadtakenum = msg.guildHelpInfo[j].hadtakenum, })--已领取数量
if msg.uid and msg.uid > 0 then
local singleHelpInfo = {}
singleHelpInfo.uid = msg.uid
singleHelpInfo.name = msg.name
singleHelpInfo.guildHelpInfo = {}
-- LogGreen("msg.guildHelpInfo "..#msg.guildHelpInfo)
for j = 1, #msg.guildHelpInfo do
-- LogGreen(Language[10996]..msg.uid.." "..msg.guildHelpInfo[j].type)
if msg.guildHelpInfo[j].num ~= -1 then
table.insert(singleHelpInfo.guildHelpInfo,{type = msg.guildHelpInfo[j].type,--碎片id
num = msg.guildHelpInfo[j].num,--总获得数量
hadtakenum = msg.guildHelpInfo[j].hadtakenum, })--已领取数量
end
end
-- LogRed(" msg.uid ".. msg.uid)
this.allGuildHelpInfo[msg.uid] = singleHelpInfo
end
--LogRed(" msg.uid ".. msg.uid)
table.insert(this.allGuildHelpInfo,singleHelpInfo)
end
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildAid)
MyGuildManager.SetSingleGuildHelpInfoRefreshMyData(msg)
end
--自己发的援助更新自己信息
function MyGuildManager.SetSingleGuildHelpInfoRefreshMyData(msg)
if msg then
if msg.uid == PlayerManager.uid then
--LogError("自己发的援助更新自己信息 "..msg.uid.." "..msg.guildHelpInfo[1].type)
-- LogPink("自己发的援助更新自己信息 "..msg.uid.." "..msg.guildHelpInfo[1].type)
this.MyFeteInfo.guildHelpInfo = msg.guildHelpInfo
end
end
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildAid)
MyGuildManager.RefreshAidRedPot()
end
--公会援助
@ -739,29 +754,28 @@ function MyGuildManager.SetGuildHelpCDTimeData()
end
function MyGuildManager.GetAllGuildHelpInfo()
local curAllGuildHelpInfo = {}
--LogGreen("this.allGuildHelpInfo "..#this.allGuildHelpInfo)
for i = 1, #this.allGuildHelpInfo do
--LogGreen("#this.allGuildHelpInfo[i].guildHelpInfo "..#this.allGuildHelpInfo[i].guildHelpInfo)
for j = 1, #this.allGuildHelpInfo[i].guildHelpInfo do
-- LogGreen("this.allGuildHelpInfo "..LengthOfTable(this.allGuildHelpInfo))
for key, value in pairs(this.allGuildHelpInfo) do
-- LogGreen("value.guildHelpInfo "..#value.guildHelpInfo)
for j = 1, #value.guildHelpInfo do
local aidMaxNum = 5
for k = 1, #guildHelpConfig[1].RecourseReward do
if guildHelpConfig[1].RecourseReward[k][2] == this.allGuildHelpInfo[i].guildHelpInfo[j].type then
if guildHelpConfig[1].RecourseReward[k][2] == value.guildHelpInfo[j].type then
aidMaxNum = guildHelpConfig[1].RecourseReward[k][3]
end
end
--LogGreen("aidMaxNum "..aidMaxNum .." ".. this.allGuildHelpInfo[i].guildHelpInfo[j].num .." "..this.allGuildHelpInfo[i].uid .." ".. PlayerManager.uid)
--if aidMaxNum ~= (this.allGuildHelpInfo[i].guildHelpInfo[j].num or this.allGuildHelpInfo[i].guildHelpInfo[j].num ~= this.allGuildHelpInfo[i].guildHelpInfo[j].hadtakenum)
if aidMaxNum ~= this.allGuildHelpInfo[i].guildHelpInfo[j].num and this.allGuildHelpInfo[i].uid ~= PlayerManager.uid then
table.insert(curAllGuildHelpInfo,{type = this.allGuildHelpInfo[i].guildHelpInfo[j].type,--碎片id
num = this.allGuildHelpInfo[i].guildHelpInfo[j].num,--总获得数量
hadtakenum = this.allGuildHelpInfo[i].guildHelpInfo[j].hadtakenum,
uid = this.allGuildHelpInfo[i].uid,
name = this.allGuildHelpInfo[i].name,
-- LogGreen("aidMaxNum "..aidMaxNum .." ".. value.guildHelpInfo[j].num .." "..value.uid .." ".. PlayerManager.uid)
if aidMaxNum ~= value.guildHelpInfo[j].num and value.uid ~= PlayerManager.uid then
table.insert(curAllGuildHelpInfo,{type = value.guildHelpInfo[j].type,--碎片id
num = value.guildHelpInfo[j].num,--总获得数量
hadtakenum = value.guildHelpInfo[j].hadtakenum,
uid = value.uid,
name = value.name,
})--已领取数量
end
end
end
--LogGreen("curAllGuildHelpInfo "..#curAllGuildHelpInfo)
-- LogGreen("curAllGuildHelpInfo "..#curAllGuildHelpInfo)
return curAllGuildHelpInfo
end
this.allGuildHelpRecordInfo = {}--援助 公会援助记录所有信息
@ -785,8 +799,8 @@ end
--获取公会军团援助红点
function MyGuildManager.GetMyAidOtherGuildHelpRedPoint()
if not PlayerManager.familyId or PlayerManager.familyId == 0 then return false end
for i = 1, #this.allGuildHelpInfo do
if this.allGuildHelpInfo[i].uid ~= PlayerManager.uid and this.MyFeteInfo.guildHelpTime < ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).HelpTime[1] then
for key, value in pairs(this.allGuildHelpInfo) do
if value.uid ~= PlayerManager.uid and this.MyFeteInfo.guildHelpTime < ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).HelpTime[1] then
return true
end
end

View File

@ -64,8 +64,10 @@ function this:BindEvent()
CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
local fightData = BattleManager.GetBattleServerData(msg)
UIManager.OpenPanel(UIName.BattlePanel,fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
--更新精气值
MapTrialManager.UpdatePowerValue(msg.essenceValue)
--更新精气值
LogGreen("战斗后的更新精气值:"..msg.essenceValue)
-- MapTrialManager.UpdatePowerValue(msg.essenceValue)--这句话会调用之后的event导致召唤boss特效播放两次直接把精气值付上就好了
MapTrialManager.powerValue = msg.essenceValue
--更新英雄HP
MapTrialManager.SetHeroHp(msg.remainHpList,MapTrialManager.selectHeroDid)
--召唤Boss

View File

@ -204,8 +204,8 @@ function TrialMapPanel:OnOpen()
end
function TrialMapPanel:OnShow()
if CarbonManager.difficulty ~= 2 then return end
this.InitShowState()
-- if CarbonManager.difficulty ~= 2 then return end
-- this.InitShowState()
end
function this.InitShowState()

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 46443a67ca89fda478e8c99134e8aedd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -5,6 +5,7 @@ local this = MissionManager
local EventPointConfig = ConfigManager.GetConfig(ConfigName.EventPointConfig)
local carBonMissionData = ConfigManager.GetConfig(ConfigName.ChallengeMissionConfig)
local MapPointConfig = ConfigManager.GetConfig(ConfigName.MapPointConfig)
local FoodsConfig = ConfigManager.GetConfig(ConfigName.FoodsConfig)
-- 精英怪panel
local monsterPanel = require("Modules/EliteMonster/MonsterShowPanel")
this.MissionState = {} -- 已经开启的任务
@ -324,12 +325,15 @@ local directFight = function(showType, eventId, showValues, options)
NetManager.QuickFightRequest(function(msg)
CarbonManager.InitQuickFightData(monsterGroupId, eventId, msg)
--更新精气值
MapTrialManager.UpdatePowerValue(msg.essenceValue)
-- LogGreen("战斗后的更新精气值:"..msg.essenceValue)
-- MapTrialManager.UpdatePowerValue(msg.essenceValue)--这句话会调用之后的event导致召唤boss特效播放两次直接把精气值付上就好了
MapTrialManager.powerValue = msg.essenceValue
--更新英雄HP
MapTrialManager.SetHeroHp(msg.remainHpList,MapTrialManager.selectHeroDid)
--召唤Boss
-- --召唤Boss
if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
MapTrialManager.isHaveBoss = true
LogGreen("召唤boss的更新精气值"..MapTrialManager.powerValue)
MapTrialManager.UpdatePowerValue(0)
end
end)
@ -526,17 +530,22 @@ function this.GetAllRewardTrigger()
-- end)
Timer.New(function ()
for key, value in pairs(MapManager.mapPointList) do
LogPink("["..key.."] "..value)
-- LogPink("["..key.."] "..value)
if value==2000000 then
Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointRemove,key)--删除全部宝箱点
end
-- if EventPointConfig[value].ShowType == 17 then
-- Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointRemove,key)--删除所有的buff点
-- end
if MapPointConfig[value].Style == 9 then
Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointRemove,key)--删除所有的buff点
end
end
UIManager.OpenPanel(UIName.RewardItemPopup,msg.boxDrop,1,function()
for i = 1, #msg.buffIds do--buff加成Tips
PopupTipPanel.ShowTip(FoodsConfig[msg.buffIds[i]].Desc)
end
Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
end)
end , 3):Start()
end)
end

View File

@ -672,16 +672,16 @@ function this.RefreshExpeditionNodeAndHeros(buffer)
local data = buffer:DataByte()
local msg = Expedition_pb.ExpeditionNodeInfoIndication()
msg:ParseFromString(data)
--if msg.nodeInfo then
-- Log(" ******* 推送更新远征 msg.nodeInfo "..#msg.nodeInfo)
--else
-- Log(" ******* 推送更新远征 msg.nodeInfo nil")
--end
--if msg.heroInfo then
-- Log(" ******* 推送更新远征 msg.heroInfo "..#msg.heroInfo)
--else
-- Log(" ******* 推送更新远征 msg.heroInfo nil")
--end
-- if msg.nodeInfo then
-- LogGreen(" ******* 推送更新远征 msg.nodeInfo "..#msg.nodeInfo)
-- else
-- LogGreen(" ******* 推送更新远征 msg.nodeInfo nil")
-- end
-- if msg.heroInfo then
-- LogGreen(" ******* 推送更新远征 msg.heroInfo "..#msg.heroInfo)
-- else
-- LogGreen(" ******* 推送更新远征 msg.heroInfo nil")
-- end
ExpeditionManager.UpdateHeroHpValue(msg.heroInfo)
ExpeditionManager.UpdateNodeValue(msg.nodeInfo)
end

View File

@ -1,4 +1,4 @@
local isLog = false
local isLog = true
local function __DebugLog(str)
if isLog then
Log("<color=#aa55aa>" .. str .. "</color>")

View File

@ -146,7 +146,7 @@ function BattleWinPopup:NextStep()
Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
end
end, 0,true,true)
end
end
end,func2)
end
elseif m_fightType==9 then

View File

@ -125,9 +125,6 @@ function this.OnShowData()
end
end
end
LogGreen("curJewelResonanceConfig "..curJewelResonanceConfig.Id)
LogGreen("nextJewelResonanceConfig "..nextJewelResonanceConfig.Id)
--curJewelResonanceConfig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.JewelResonanceConfig,"Type",curTabIndex,"SortId",nextJewelResonanceConfig.SortId - 1)
for i = 1, #curHeroData.jewels do
this.OnShowSingleEquipTreasure(equipTreasureList[i],curHeroData.jewels[i])

View File

@ -152,7 +152,7 @@ function RoleEquipPanel:BindEvent()
end
)
Util.AddClick(
Util.AddOnceClick(
this.allEquipDown,
function()
this:AllEquipDownBtnOnClick()
@ -335,13 +335,13 @@ function this:AllEquipUpBtnOnClick()
end
end
if equiData.idDyn then
--end
--if (curHeroEquipDatas[index] and equiData.idDyn ~= curHeroEquipDatas[index].idDyn) or not curHeroEquipDatas[index] then
table.insert(allTreasureIds, equiData.idDyn)
--end
table.insert(allTreasureIds, equiData.idDyn)
else
--if (curHeroEquipDatas[index] and equiData.did ~= curHeroEquipDatas[index].did) or not curHeroEquipDatas[index] then
table.insert(allEquipIds, equiData.did)
--end
--if (curHeroEquipDatas[index] and equiData.did ~= curHeroEquipDatas[index].did) or not curHeroEquipDatas[index] then
table.insert(allEquipIds, equiData.did)
end
--特效
if curHeroEquipDatas[index] then
@ -403,9 +403,9 @@ function this:AllEquipUpBtnOnClick()
end
else
if allTreasureIds and #allTreasureIds > 0 and not isCanUpEquipTreasure then
PopupTipPanel.ShowTip(equiptip) --没有装备可装备!
PopupTipPanel.ShowTip(equiptip) --没有装备可装备!
else
PopupTipPanel.ShowTip(Language[11826]) --没有装备可装备!
PopupTipPanel.ShowTip(Language[11826]) --没有装备可装备!
end
end
PlaySoundWithoutClick(SoundConfig.Sound_Wear)
@ -414,29 +414,29 @@ end
--一键卸下
function this:AllEquipDownBtnOnClick()
if curHeroData.equipIdList and #curHeroData.equipIdList > 0 then
NetManager.EquipUnLoadOptRequest(
curHeroData.dynamicId,
curHeroData.equipIdList,
1,
function()
this.UpdateEquipPosHeroData(1, 5, curHeroData.equipIdList)
end
)
else
PopupTipPanel.ShowTip(Language[11828])
end
--寶物
if curHeroData.jewels and #curHeroData.jewels > 0 then
-- 一键卸下音效
NetManager.EquipUnLoadOptRequest(
curHeroData.dynamicId,
curHeroData.jewels,
2,
function()
this.UpdateEquipPosHeroData(2, 5, curHeroData.jewels)
end
)
if (curHeroData.equipIdList and #curHeroData.equipIdList > 0) or (curHeroData.jewels and #curHeroData.jewels > 0 and isCanUpEquipTreasure) then
if curHeroData.equipIdList and #curHeroData.equipIdList > 0 then
NetManager.EquipUnLoadOptRequest(
curHeroData.dynamicId,
curHeroData.equipIdList,
1,
function()
this.UpdateEquipPosHeroData(1, 5, curHeroData.equipIdList)
end
)
end
--寶物
if curHeroData.jewels and #curHeroData.jewels > 0 then
-- 一键卸下音效
NetManager.EquipUnLoadOptRequest(
curHeroData.dynamicId,
curHeroData.jewels,
2,
function()
this.UpdateEquipPosHeroData(2, 5, curHeroData.jewels)
end
)
end
else
PopupTipPanel.ShowTip(Language[11828])
end
@ -461,11 +461,11 @@ function this.ShowHeroEquip()
this.treasurePage1.gameObject:SetActive(true)
this.treasurePage2.gameObject:SetActive(true)
else
if PlayerManager.level < tonumber(lvs[2]) then
equiptip= PopupTipPanel.ShowTip(string.format(Language[11829],lvs[2]))
elseif curHeroData.star < tonumber(stars[2]) then
equiptip=PopupTipPanel.ShowTip(string.format(Language[11830],stars[2]))
end
-- if PlayerManager.level < tonumber(lvs[2]) then
-- equiptip = PopupTipPanel.ShowTip(string.format(Language[11829], lvs[2]))
-- elseif curHeroData.star < tonumber(stars[2]) then
-- equiptip = PopupTipPanel.ShowTip(string.format(Language[11830], stars[2]))
-- end
isCanUpEquipTreasure = false
this.equipTreasureBtn.gameObject:SetActive(false)
this.treasure1.gameObject:SetActive(false)
@ -782,6 +782,7 @@ function this.SingleItemDataShow(_go, _itemData)
else
redPoint:SetActive(false)
end
Util.GetGameObject(_go.transform, "num"):SetActive(true)
Util.GetGameObject(_go.transform, "num"):GetComponent("Text").text = _itemData.num
Util.AddOnceClick(
Util.GetGameObject(_go.transform, "icon"),

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@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
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userData:
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@ -2201,3 +2201,9 @@
12201,保留
12202,贪婪节点无数据
12203,您已完成求援!
12204,赛季挑战奖励
12205,挑战次数
12206,此阶段只允许调整已上阵神将的位置!
12207,未知
12208,已被淘汰
12209,等待其他战斗结束

1 10001 没有ActivityTypeDef为%s任务Id为%s的数据
2201 12201 保留
2202 12202 贪婪节点无数据
2203 12203 您已完成求援!
2204 12204 赛季挑战奖励
2205 12205 挑战次数
2206 12206 此阶段只允许调整已上阵神将的位置!
2207 12207 未知
2208 12208 已被淘汰
2209 12209 等待其他战斗结束