配音提交

dev_chengFeng
jiaoyangna 2021-06-03 11:41:08 +08:00
parent 5e846c29f6
commit 461f481bd8
2 changed files with 12 additions and 5 deletions

View File

@ -179,11 +179,11 @@ function this.RefreshPanel(eventId, isFirstOpen)
contexts = string.gsub(contexts, Language[11248], NameManager.roleName)
contexts = string.gsub(contexts, "{ta}", NameManager.roleSex == ROLE_SEX.BOY and "" or "")
-- 配音资源名
-- local voice = chapterEventPointData[eventId].VoiceRes
-- if voice then
-- -- 使用相同通道播放,避免跳过剧情导致音效重复
-- SoundManager.PlaySound(voice, nil, nil, 10)
-- end
local voice = chapterEventPointData[eventId].VoiceRes
if voice and IS_PLAY_VOICE then
-- 使用相同通道播放,避免跳过剧情导致音效重复
SoundManager.PlaySound(voice, nil, nil, 10)
end
--当前不是选择界面
if isRightType then

View File

@ -479,6 +479,7 @@ function this:EnterFight()
end
function this:CloseDiaLog()
SoundManager.StopSoundByChannel(10)
this.showDiaLog = false
this.dialog.gameObject:SetActive(false)
this.GoOn.gameObject:SetActive(false)
@ -526,6 +527,11 @@ function this:ShowDialog()
local contexts =(contents[2])
contexts = string.gsub(contexts, Language[11248], NameManager.roleName)
contexts = string.gsub(contexts, "{ta}", NameManager.roleSex == ROLE_SEX.BOY and "" or "")
local voice = config.VoiceRes
if voice and IS_PLAY_VOICE then
-- 使用相同通道播放,避免跳过剧情导致音效重复
SoundManager.PlaySound(voice, nil, nil, 10)
end
--this.diaLogNameText.text = ""
ShowText(this.diaLogContent.transform, contexts, 1)
this.SetList2d(resId,setId,live2dRoot)
@ -636,6 +642,7 @@ end
--界面关闭时调用(用于子类重写)
function StoryMapPanel:OnClose()
SoundManager.StopSoundByChannel(10)
isFirstEnter = 1
for k,v in pairs(this.PlayerGrouops) do
SubUIManager.Close(v)