【打包】删除在打包时可以设置version内容的功能

dev_chengFeng
JLIOSM1 2021-04-19 21:18:06 +08:00
parent 0fcff7b763
commit 4631e0cfcb
1 changed files with 16 additions and 16 deletions

View File

@ -67,11 +67,11 @@ namespace GameEditor.FrameTool {
/// </summary> /// </summary>
void InitGames() void InitGames()
{ {
version = new Version(Resources.Load<TextAsset>(VersionsFile).text); //version = new Version(Resources.Load<TextAsset>(VersionsFile).text);
defaultVersion = version.GetInfo("version"); //defaultVersion = version.GetInfo("version");
subChannel = version.GetInfo("subChannel"); //subChannel = version.GetInfo("subChannel");
serverUrl = version.GetInfo("serverUrl"); //serverUrl = version.GetInfo("serverUrl");
resUrl = version.GetInfo("resUrl"); //resUrl = version.GetInfo("resUrl");
} }
void OnGUI() void OnGUI()
@ -83,15 +83,15 @@ namespace GameEditor.FrameTool {
EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical();
isCopyABSToStreamingAssets = EditorGUILayout.BeginToggleGroup("拷贝AssetBundle到流媒体目录打包到App包体内", isCopyABSToStreamingAssets); isCopyABSToStreamingAssets = EditorGUILayout.BeginToggleGroup("拷贝AssetBundle到流媒体目录打包到App包体内", isCopyABSToStreamingAssets);
if (isCopyABSToStreamingAssets) //if (isCopyABSToStreamingAssets)
{ //{
EditorGUILayout.BeginVertical(); // EditorGUILayout.BeginVertical();
defaultVersion = EditorGUILayout.TextField("Version", defaultVersion); // defaultVersion = EditorGUILayout.TextField("Version", defaultVersion);
subChannel = EditorGUILayout.TextField("SubChannel", subChannel); // subChannel = EditorGUILayout.TextField("SubChannel", subChannel);
serverUrl = EditorGUILayout.TextField("ServerUrl", serverUrl); // serverUrl = EditorGUILayout.TextField("ServerUrl", serverUrl);
resUrl = EditorGUILayout.TextField("ResUrl", resUrl); // resUrl = EditorGUILayout.TextField("ResUrl", resUrl);
EditorGUILayout.EndVertical(); // EditorGUILayout.EndVertical();
} //}
EditorGUILayout.EndToggleGroup(); EditorGUILayout.EndToggleGroup();
EditorGUILayout.Space(); EditorGUILayout.Space();
@ -128,7 +128,7 @@ namespace GameEditor.FrameTool {
File.Copy(exportPath + "/lzma/luabytes.unity3d", targetPath + "/lzma/luabytes.unity3d", true); File.Copy(exportPath + "/lzma/luabytes.unity3d", targetPath + "/lzma/luabytes.unity3d", true);
File.Copy(exportPath + "/lzma/resconfigs.unity3d", targetPath + "/lzma/resconfigs.unity3d", true); File.Copy(exportPath + "/lzma/resconfigs.unity3d", targetPath + "/lzma/resconfigs.unity3d", true);
File.Copy(exportPath + "/files.unity3d", targetPath + "/files.unity3d", true); File.Copy(exportPath + "/files.unity3d", targetPath + "/files.unity3d", true);
SaveVersionFile(); //SaveVersionFile();
} }
Close(); Close();
} }
@ -160,7 +160,7 @@ namespace GameEditor.FrameTool {
if (isCopyABSToStreamingAssets) if (isCopyABSToStreamingAssets)
{ {
FrameTool.CopyAssetBundleToStreamingAssets(); FrameTool.CopyAssetBundleToStreamingAssets();
SaveVersionFile(); //SaveVersionFile();
} }
//是否BuildPlayer //是否BuildPlayer
if (isBuildPlayer) if (isBuildPlayer)