From adeeccdc8473c99a4438b8e7fe22495c2ce1fa10 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 3 Jun 2021 15:44:28 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E7=99=BB=E5=BD=95=E7=95=8C=E9=9D=A2?= =?UTF-8?q?=E3=80=91=E7=89=B9=E6=95=88=E5=8F=AA=E5=9C=A8=E7=89=B9=E6=AE=8A?= =?UTF-8?q?=E8=83=8C=E6=99=AF=E4=B8=8B=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua index 76de989f5c..9f8459619c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua @@ -70,6 +70,8 @@ function this:InitComponent() this.logo.gameObject:SetActive(true) this.logo.sprite = this.spLoader:LoadSprite(logoStr) this.logo:SetNativeSize() + -- 特效只有在特殊背景显示 + Util.GetGameObject(this.sdkLoginBtn, "effect (1)"):SetActive(logoStr == "dl_ui_effect_bg") else this.logo.gameObject:SetActive(false) end